0224995 2 долоо хоног өмнө
parent
commit
546bfd1ac9
40 өөрчлөгдсөн 13245 нэмэгдсэн , 12157 устгасан
  1. BIN
      assets/Res/UI_2/BG10.png
  2. 44 44
      assets/Res/UI_2/BG10.png.meta
  3. BIN
      assets/Res/UI_2/Bg7.png
  4. 134 0
      assets/Res/UI_2/Bg7.png.meta
  5. BIN
      assets/Res/UI_2/Bg8.png
  6. 134 0
      assets/Res/UI_2/Bg8.png.meta
  7. BIN
      assets/Res/UI_2/CornerLeft.png
  8. 134 0
      assets/Res/UI_2/CornerLeft.png.meta
  9. BIN
      assets/Res/UI_2/CornerRight.png
  10. 134 0
      assets/Res/UI_2/CornerRight.png.meta
  11. BIN
      assets/Res/UI_2/EditBg.png
  12. 134 0
      assets/Res/UI_2/EditBg.png.meta
  13. BIN
      assets/Res/UI_2/Gold.png
  14. 134 0
      assets/Res/UI_2/Gold.png.meta
  15. 136 236
      assets/Scene/GameScene.scene
  16. 12056 19
      assets/Scene/StartScene.scene
  17. 1 0
      assets/Script/Frames/UIManager.ts
  18. 89 1
      assets/Script/Game/GameFrameWork/ModulerBase.ts
  19. 22 22
      assets/Script/Game/GameFrameWork/UIBase.ts
  20. 2 9
      assets/Script/Game/MyApp.ts
  21. 27 44
      assets/Script/Game/MyApp/GameScene/Bullet.ts
  22. 12 6
      assets/Script/Game/MyApp/Role.ts
  23. 2 0
      assets/Script/Game/MyApp/SelectTroopsBottom.ts
  24. 13 14
      assets/Script/Game/UI/BattleSceneLeft.ts
  25. 10 12
      assets/Script/Game/UI/BattleSceneRight.ts
  26. 19 19
      assets/Script/Game/UI/BattleSceneTop.ts
  27. 3 3
      assets/Script/Game/UI/SelectTroops.ts
  28. 4 3
      assets/Script/Game/UI/Start.ts
  29. 1 5
      assets/Script/GameInfo.ts
  30. 0 165
      assets/resources/Res/number.plist
  31. 0 523
      assets/resources/Res/number.plist.meta
  32. BIN
      assets/resources/Res/number.png
  33. 0 5829
      assets/resources/UI/BattleSceneSelect.prefab
  34. 0 13
      assets/resources/UI/BattleSceneSelect.prefab.meta
  35. 0 1577
      assets/resources/UI/BattleScene_Left.prefab
  36. 0 13
      assets/resources/UI/BattleScene_Left.prefab.meta
  37. 0 2160
      assets/resources/UI/BattleScene_Right.prefab
  38. 0 13
      assets/resources/UI/BattleScene_Right.prefab.meta
  39. 0 1414
      assets/resources/UI/BattleScene_Top.prefab
  40. 0 13
      assets/resources/UI/BattleScene_Top.prefab.meta

BIN
assets/Res/UI_2/BG10.png


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+        "minfilter": "linear",
+        "magfilter": "linear",
+        "mipfilter": "none",
+        "anisotropy": 0
+      },
+      "ver": "1.0.22",
+      "imported": true,
+      "files": [
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+        "height": 96,
+        "rawWidth": 566,
+        "rawHeight": 96,
+        "borderTop": 0,
+        "borderBottom": 0,
+        "borderLeft": 0,
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+        "packable": true,
+        "pixelsToUnit": 100,
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+        "atlasUuid": ""
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+      "imported": true,
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+    "fixAlphaTransparencyArtifacts": false,
+    "redirect": "12607ce7-0c1a-4ea0-8fe0-6aabc9791b52@f9941"
+  }
+}

BIN
assets/Res/UI_2/Gold.png


+ 134 - 0
assets/Res/UI_2/Gold.png.meta

@@ -0,0 +1,134 @@
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+      "name": "texture",
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+        "wrapModeT": "clamp-to-edge",
+        "imageUuidOrDatabaseUri": "e8e087cb-8f3f-4bdb-9384-6b77824b1b49",
+        "isUuid": true,
+        "visible": false,
+        "minfilter": "linear",
+        "magfilter": "linear",
+        "mipfilter": "none",
+        "anisotropy": 0
+      },
+      "ver": "1.0.22",
+      "imported": true,
+      "files": [
+        ".json"
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+      "importer": "sprite-frame",
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+      "userData": {
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+        "offsetY": 0,
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+        "trimY": 0,
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+        "height": 63,
+        "rawWidth": 63,
+        "rawHeight": 63,
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+        "borderBottom": 0,
+        "borderLeft": 0,
+        "borderRight": 0,
+        "packable": true,
+        "pixelsToUnit": 100,
+        "pivotX": 0.5,
+        "pivotY": 0.5,
+        "meshType": 0,
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+            -31.5,
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+            0,
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+            31.5,
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+            1,
+            2,
+            2,
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+            3
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+            63,
+            63,
+            63,
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+            0,
+            63,
+            0
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+            0,
+            0,
+            1,
+            0,
+            0,
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+            1,
+            1
+          ],
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+            -31.5,
+            0
+          ],
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+            31.5,
+            31.5,
+            0
+          ]
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+        "isUuid": true,
+        "imageUuidOrDatabaseUri": "e8e087cb-8f3f-4bdb-9384-6b77824b1b49@6c48a",
+        "atlasUuid": ""
+      },
+      "ver": "1.0.12",
+      "imported": true,
+      "files": [
+        ".json"
+      ],
+      "subMetas": {}
+    }
+  },
+  "userData": {
+    "type": "sprite-frame",
+    "hasAlpha": true,
+    "fixAlphaTransparencyArtifacts": false,
+    "redirect": "e8e087cb-8f3f-4bdb-9384-6b77824b1b49@f9941"
+  }
+}

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 136 - 236
assets/Scene/GameScene.scene


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 12056 - 19
assets/Scene/StartScene.scene


+ 1 - 0
assets/Script/Frames/UIManager.ts

@@ -6,6 +6,7 @@ class UIManager {
     private _uis: Map<string, UIBase> = new Map();
     private _uiNodes: Map<string, Node> = new Map();
     private _prefabs: Map<string, Prefab> = new Map();
+    
     //获取UI
     getUI<T extends UIBase>(name: string | Constructor<T>): T {
         if (typeof (name) === "string") {

+ 89 - 1
assets/Script/Game/GameFrameWork/ModulerBase.ts

@@ -1,12 +1,29 @@
-import { _decorator, Component, Constructor, Node } from 'cc';
+import { _decorator, Button, Component, Constructor, Label, Node, PageView, Sprite } from 'cc';
 import { GameMgr } from './GameMgr';
 const { ccclass, property } = _decorator;
 
 @ccclass('ModulerBase')
 export class ModulerBase extends Component {
+    //
+    protected _nodes: Map<string, Node> = new Map();
+    protected _nodeName: string = "Node";
+    get NodeName() { return this._nodeName };
+    set NodeName(name: string) { this._nodeName = name }
+    //
+
     init(){
+        //
+        this._visit(this.node);
+        this.onStart();
+        //
+    }
+
+    //
+    protected onStart() {
 
     }
+    //
+
     //刷新
     refresh(){
 
@@ -26,6 +43,77 @@ export class ModulerBase extends Component {
     protected clearSelf(){
         
     }
+
+
+    //
+    private _visit(node: Node) {
+            if (node.name.startsWith("_")) {
+                this._nodes.set(node.name, node);
+            }
+            for (const child of node.children) {
+                this._visit(child);
+            }
+        }
+    
+        show(){
+            this.node.active = true;
+            this.use;
+        }
+    
+        showing(){
+            return this.node.active;
+        }
+    
+        hide(clear: boolean = false){
+            this.unUse();
+            if(clear){
+                this.node.destroy();
+                return;
+            }
+            this.node.active = false;
+        }
+    
+        onBtnClick(name: string, callback: Function, ...arg){
+            const node = this._nodes.get(name);
+            if(!node) {
+                Error("No find");
+                return;
+            }
+            if(node){
+                node.on(Button.EventType.CLICK,()=>{
+                    callback.apply(this,[...arg]);
+                })
+            }
+        }
+    
+        onPageView(name: string, type, callback: Function){
+            this._nodes.get(name).on(type,callback);
+        }
+    
+        getPageView(name: string): PageView{
+            return this._nodes.get(name).getComponent(PageView);
+        }
+    
+        getNode(name: string): Node{
+            return this._nodes.get(name);
+        }
+    
+        getLabel(name: string): Label{
+            return this.getNode(name).getComponent(Label);
+        }
+    
+        getSprite(name: string): Sprite{
+            return this.getNode(name).getComponent(Sprite);
+        }
+    
+        protected use(){
+    
+        }
+    
+        protected unUse(){
+    
+        }
+    //
 }
 
 

+ 22 - 22
assets/Script/Game/GameFrameWork/UIBase.ts

@@ -1,7 +1,7 @@
 import { _decorator, Button, Component, Node, PageView } from 'cc';
 const { ccclass, property } = _decorator;
 
-export enum UIType{
+export enum UIType {
     PAGE,
     WIDGET,
     POPWIN,
@@ -11,42 +11,42 @@ export enum UIType{
 export class UIBase extends Component {
     protected _nodes: Map<string, Node> = new Map();
     protected _uiName: string = "ui";
-    get UIName(){ return this._uiName;}
-    set UIName(name: string){this._uiName = name;}
+    get UIName() { return this._uiName; }
+    set UIName(name: string) { this._uiName = name; }
     //如果使用ui都要进行相同的初始化
-    init(){
+    init() {
         this._visit(this.node)
         //多态
         this.onStart();
     }
     //各个ui都有不同的初始化行为
-    protected onStart(){
+    protected onStart() {
 
     }
 
-    private _visit(node: Node){
+    private _visit(node: Node) {
         //如果这个节点的名字是 “ _ ” 开头的 就是需要操作的节点
-        if(node.name.startsWith("_")){
+        if (node.name.startsWith("_")) {
             this._nodes.set(node.name, node);
         }
-        for(const child of node.children){
+        for (const child of node.children) {
             this._visit(child);
         }
     }
 
-    show(){
+    show() {
         this.node.active = true;
         this.use();
     }
 
-    showing(){
+    showing() {
         return this.node.active;
     }
-    
+
     //true -> 销毁  false -> 不销毁  默认销毁
-    hide(clear: Boolean = true){
+    hide(clear: Boolean = true) {
         this.unUse();
-        if(clear){
+        if (clear) {
             this.node.destroy();
             return;
         }
@@ -54,21 +54,21 @@ export class UIBase extends Component {
     }
     //多态
     //用它的时候
-    protected use(){
+    protected use() {
 
     }
 
     //不用它的时候
-    protected unUse(){
+    protected unUse() {
 
     }
 
     //UI 事件
     //按钮点击
-    onBtnClick(name: string, callback: Function, ...arg){
+    onBtnClick(name: string, callback: Function, ...arg) {
         const node = this._nodes.get(name);
-        if(node){
-            node.on(Button.EventType.CLICK,()=>{
+        if (node) {
+            node.on(Button.EventType.CLICK, () => {
                 //apply指定函数的this指向 并且立即执行
                 //参数1 就是函数执行过程中的this指向
                 callback.apply(this, [...arg]);
@@ -77,19 +77,19 @@ export class UIBase extends Component {
     }
 
     //pageView的事件
-    onPageView(name: string, type, callback: Function){
+    onPageView(name: string, type, callback: Function) {
         this._nodes.get(name).on(type, callback);
     }
 
-    getPageView(name: string): PageView{
+    getPageView(name: string): PageView {
         return this._nodes.get(name).getComponent(PageView);
     }
 
-    getNode(name: string): Node{
+    getNode(name: string): Node {
         return this._nodes.get(name);
     }
 
-    onMsg(msg: string, callback: Function){
+    onMsg(msg: string, callback: Function) {
 
     }
 }

+ 2 - 9
assets/Script/Game/MyApp.ts

@@ -2,6 +2,7 @@ import { _decorator, Component, Node } from 'cc';
 import { UIMgr } from '../Frames/UIManager';
 import { resMgr } from '../Frames/ResourcesMgr';
 import { dataMgr } from '../Frames/DataManager';
+import { UIType } from './GameFrameWork/UIBase';
 const { ccclass, property } = _decorator;
 
 @ccclass('MyApp')
@@ -10,15 +11,7 @@ export class MyApp extends Component {
         await resMgr.loadAllRes("Res");
         await resMgr.loadAllRes("UI");
         await dataMgr.loadDataDir("Data");
-        UIMgr.openUI("Start");
-    }
-
-    start() {
-
-    }
-
-    update(deltaTime: number) {
-        
+        UIMgr.openUI("Start",UIType.PAGE);
     }
 }
 

+ 27 - 44
assets/Script/Game/MyApp/GameScene/Bullet.ts

@@ -1,6 +1,5 @@
-import { _decorator, Animation, AnimationClip, BoxCollider2D, Collider2D, Component, Contact2DType, Node, PhysicsSystem2D, SpriteFrame, UITransform } from 'cc';
+import { _decorator, Animation, AnimationClip, BoxCollider2D, Collider2D, Component, Contact2DType, ICollisionEvent, IPhysics2DContact, Node, PhysicsSystem2D, SpriteFrame, UITransform } from 'cc';
 import { Tools } from '../../Tools/Tools';
-import { Role } from '../Role';
 import { LifeBar } from './LifeBar';
 const { ccclass, property } = _decorator;
 
@@ -10,59 +9,54 @@ export class Bullet extends Component {
     bulletFrames: SpriteFrame[] = [];
     explodeAni: Animation = null;
     bulletAni: Animation = null;
+
     //是否爆炸 true -> 爆炸
     isExplode: boolean = false;
     //子弹速度
     bulletSpeed: number = 100;
+    //子弹方向
     direction: number = 1;
-    atkLength: number = null;
+    //攻击力
     atk: number = null;
+    //被攻击的节点
     targetNode: Node = null;
-    otherCollider: BoxCollider2D = null;
-    //role: Role = null;
+    //是否碰撞
+    private _hasCollided: boolean = false;
+
     protected onLoad(): void {
-        const collider = this.getComponent(BoxCollider2D);
+        const collider = this.getComponent(Collider2D);
         if (collider) {
-            collider.on(Contact2DType.BEGIN_CONTACT, this._onBeginContact, this)
+            //collider.on(Contact2DType.BEGIN_CONTACT, this._onBeginContact, this)
         }
-        //this.otherCollider = this.targetNode.getComponent(BoxCollider2D);
-        //this.role = this.node.parent.getComponent(Role);
     }
     start() {
-
         this.explodeAni = Tools.createAnimation(this.explodeframes, 5, this.node, AnimationClip.WrapMode.Normal);
         this.bulletAni = Tools.createAnimation(this.bulletFrames, 5, this.node, AnimationClip.WrapMode.Loop);
-        this.node.setPosition(0, 0, 0);
+        //this.node.setPosition(0, 0, 0);
         this.setState(false);
     }
 
     setState(isExplode: boolean) {
         if (isExplode) {
+            this.bulletSpeed = 0;
             this.explodeAni.play();
-            // this.explodeAni.once(Animation.EventType.FINISHED, () => {
-            //     if(this.node.isValid){
-
-            //     }
-            //     this.node.destroy()
-            // },
-            //     this.node)
+            this.explodeAni.once(Animation.EventType.FINISHED, () => {
+                this.node.destroy()
+            },
+                this.node)
         } else {
             this.bulletAni.play();
         }
     }
-    _onBeginContact(selfCollider: BoxCollider2D, otherCollider: BoxCollider2D) {
-        //selfCollider = this.node.getComponent(BoxCollider2D);
-        otherCollider = this.otherCollider;
+
+    _onBeginContact(otherCollider: BoxCollider2D) {
         const lifeBar = this.targetNode.getComponent(LifeBar);
         lifeBar.updateProgressBar(lifeBar._curHp - this.atk);
         this.setState(true);
-
     }
     update(deltaTime: number) {
         this.move(deltaTime);
-        //this.onBulletCollision(this.targetNode);
-        //this.stop(this.atkLength);
-
+        this.onBulletCollision(this.targetNode);
     }
 
     move(dt: number) {
@@ -77,32 +71,21 @@ export class Bullet extends Component {
         this.node.setWorldPosition(x, y, z)
     }
 
-    stop(atkLength: number) {
-        if (this.direction) {
-            if (this.node.position.x >= atkLength) {
-                this.setState(true);
-                this.node.destroy();
-            }
-        } else {
-            if ((this.node.position.x + atkLength) <= 0) {
-                console.log(this.node.position.x + atkLength)
-                this.setState(true);
-                this.node.destroy();
-            }
-        }
-    }
-
-
-
     // 处理子弹碰撞
     onBulletCollision(targetNode: Node) {
+        if(this._hasCollided) return;
+        if(!targetNode.isValid) return;
         const boxBullet = this.node.getComponent(UITransform).getBoundingBoxToWorld();
         const boxTarget = targetNode.getComponent(UITransform).getBoundingBoxToWorld();
         if (boxTarget.containsRect(boxBullet)) {
             const targetLifeBar = targetNode.getComponent(LifeBar);
-            targetLifeBar.updateProgressBar(targetLifeBar._totalHp - this.atk);
+            if((targetLifeBar._curHp - this.atk) <= 0){
+                this.targetNode.destroy();
+                this.node.destroy();
+            }
+            targetLifeBar.updateProgressBar(targetLifeBar._curHp - this.atk);
+            this._hasCollided = true;
             this.setState(true);
-            this.node.destroy();
         }
     }
     //targetNode为目标节点,子弹需要攻击的对象

+ 12 - 6
assets/Script/Game/MyApp/Role.ts

@@ -1,8 +1,9 @@
-import { _decorator, Animation, AnimationClip, AnimationState, BoxCollider2D, Collider2D, Component, instantiate, ITriggerEvent, Node, SpriteFrame, UITransform, Vec2, Vec3 } from 'cc';
+import { _decorator, Animation, AnimationClip, AnimationState, BoxCollider2D, Collider2D, Component, find, instantiate, ITriggerEvent, Node, SpriteFrame, UITransform, Vec2, Vec3 } from 'cc';
 import { Tools } from '../Tools/Tools';
 import { RoleData } from '../../DataItem/ItemData';
 import { resMgr } from '../../Frames/ResourcesMgr';
 import { Bullet } from './GameScene/Bullet';
+import { LifeBar } from './GameScene/LifeBar';
 const { ccclass, property } = _decorator;
 enum State {
     Attack,
@@ -27,8 +28,11 @@ export class Role extends Component {
     targetNode: Node = null;
     //是否开火
     isFire: boolean = false;
+    //当前目标
+    currentTarget: Node | null = null;
 
     private _bullet: Node = null;
+    private _bulletLayer: Node = null;
 
     private _walkFrames: SpriteFrame[] = [];
     private _atkFrames: SpriteFrame[] = [];
@@ -80,8 +84,7 @@ export class Role extends Component {
 
             //设置基础数据
             this._setRoleData(this._roleData);
-            //this.moveSpeed = this._roleData.moveSpeed;
-
+        
             // let ani = Tools.createAnimation(this._walkFrames, 20, this.node, AnimationClip.WrapMode.Loop);
             // ani.name = "a";
             this._animations.get("walkAni").play();
@@ -89,6 +92,7 @@ export class Role extends Component {
 
         //位置
         this.node.setWorldPosition(pos);
+        this._bulletLayer = find("Canvas/GameRoot/BulletLayer");
     }
 
     private _setRoleData(roleData: RoleData) {
@@ -153,7 +157,7 @@ export class Role extends Component {
 
     }
 
-    
+
 
     die() {
         this.node.destroy();
@@ -221,12 +225,14 @@ export class Role extends Component {
     //创建子弹
     private _createBullet() {
         this._bullet = instantiate(resMgr.getPrefab("Bullet"));
-        this._bullet.parent = this.node;
+        this._bullet.setWorldPosition(this.node.getWorldPosition());
+        this._bullet.parent = this._bulletLayer;
+        //this._bullet.parent = this.node;
         const bulletTS = this._bullet.getComponent(Bullet);
         bulletTS.direction = this.direction;
         bulletTS.bulletFrames = this._bulletFrames;
         bulletTS.explodeframes = this._explodeframes;
-        bulletTS.atkLength = this.atkLength;
+        //bulletTS.atkLength = this.atkLength;
         bulletTS.targetNode = this.targetNode;
         bulletTS.atk = this.atk;
     }

+ 2 - 0
assets/Script/Game/MyApp/SelectTroopsBottom.ts

@@ -11,9 +11,11 @@ export class SelectTroopsBottom extends Component {
         this._btnNext = this.node.getChildByName("BtnNext");
         this._characterSlot = this.node.getChildByName("CharacterSlot");
     }
+
     start() {
         this._btnNext.getComponent(Button).node.on(Button.EventType.CLICK, this._onBtnNext, this);
     }
+
     private _onBtnNext() {
         this._names = this._getNames();
         if (this._names) {

+ 13 - 14
assets/Script/Game/UI/BattleSceneLeft.ts

@@ -1,12 +1,15 @@
-import { _decorator, Component, Label, Node, Sprite } from 'cc';
-import { UIBase } from '../GameFrameWork/UIBase';
+import { _decorator, } from 'cc';
 import { GameInfo } from '../../GameInfo';
 import { resMgr } from '../../Frames/ResourcesMgr';
-import { UIMgr } from '../../Frames/UIManager';
+import { ModulerBase } from '../GameFrameWork/ModulerBase';
+import { GameMgr } from '../GameFrameWork/GameMgr';
+import { SelectTroops } from './SelectTroops';
+import { BattleSceneTop } from './BattleSceneTop';
 const { ccclass, property } = _decorator;
 
 @ccclass('BattleSceneLeft')
-export class BattleSceneLeft extends UIBase {
+export class BattleSceneLeft extends ModulerBase {
+
     protected onStart() {
         this._curLv(GameInfo.Instance.getCurlv());
         this.onBtnClick("_btnLevel", this._btnLevel);
@@ -14,19 +17,15 @@ export class BattleSceneLeft extends UIBase {
 
     //当前关卡
     private _curLv(lv: number) {
-        this.getNode("_curLv").getComponent(Sprite).spriteFrame =
-            resMgr.getSpriteFrame("font_0" + String(48 + lv));
+        this.getLabel("_curLv").string = String(GameInfo.Instance.getCurlv());
     }
 
-    private _btnLevel(){
-        GameInfo.Instance.setBSTop(false);
-        UIMgr.sendMsg("_battleMode", "BattleScene_Top");
-        UIMgr.sendMsg("_batlleRightHide", "BattleScene_Right");
-        this.hide(false);
-        UIMgr.openUI("SelectTroops");
-        //console.log("SelectTroops")
+    private _btnLevel() {
+        // UIMgr.sendMsg("_battleMode", "BattleScene_Top");
+        // UIMgr.sendMsg("_batlleRightHide", "BattleScene_Right");
+        GameMgr.Instance.getModuler(SelectTroops).show();
+        GameMgr.Instance.getModuler(BattleSceneTop).battleMode("选择部队")
     }
-
 }
 
 

+ 10 - 12
assets/Script/Game/UI/BattleSceneRight.ts

@@ -1,38 +1,36 @@
-import { _decorator, Label, Sprite } from 'cc';
-import { UIBase } from '../GameFrameWork/UIBase';
+import { _decorator, } from 'cc';
 import { GameInfo } from '../../GameInfo';
 import { resMgr } from '../../Frames/ResourcesMgr';
+import { ModulerBase } from '../GameFrameWork/ModulerBase';
 const { ccclass, property } = _decorator;
 
 @ccclass('BattleSceneRight')
-export class BattleSceneRight extends UIBase {
+export class BattleSceneRight extends ModulerBase {
     protected onStart() {
         this._grade(GameInfo.Instance.getGrade());
         this._winNumber(GameInfo.Instance.getWin());
         this._failNumber(GameInfo.Instance.getFail());
-        this.onMsg(this.UIName, this._batlleRightHide);
+        //this.onMsg(this.UIName, this._batlleRightHide);
     }
 
     //账号等级
     private _grade(grade: number) {
-        this.getNode("_grade").getComponent(Label).string = String(grade);
+        this.getLabel("_grade").string = String(grade);
     }
 
     //获胜场数
     private _winNumber(win: number) {
-        this.getNode("_win").getComponent(Sprite).spriteFrame =
-            resMgr.getSpriteFrame("font_0" + String(48 + win));
+        this.getLabel("_win").string = String(GameInfo.Instance.getWin());
     }
 
     //失败场数
     private _failNumber(fail: number) {
-        this.getNode("_fail").getComponent(Sprite).spriteFrame =
-            resMgr.getSpriteFrame("font_0" + String(48 + fail));
+        this.getLabel("_fail").string = String(GameInfo.Instance.getFail());
     }
 
-    private _batlleRightHide() {
-        this.hide(false);
-    }
+    // private _batlleRightHide() {
+    //     this.hide(false);
+    // }
 }
 
 

+ 19 - 19
assets/Script/Game/UI/BattleSceneTop.ts

@@ -1,46 +1,46 @@
-import { _decorator, Component, Label, Node } from 'cc';
-import { UIBase, UIType } from '../GameFrameWork/UIBase';
+import { _decorator, } from 'cc';
 import { GameInfo } from '../../GameInfo';
 import { UIMgr } from '../../Frames/UIManager';
+import { ModulerBase } from '../GameFrameWork/ModulerBase';
+import { GameMgr } from '../GameFrameWork/GameMgr';
+import { SelectTroops } from './SelectTroops';
 const { ccclass, property } = _decorator;
 
 @ccclass('BattleSceneTop')
-export class BattleSceneTop extends UIBase {
+export class BattleSceneTop extends ModulerBase {
+
     protected onStart() {
         this.onBtnClick("_btnReturn", this._btnReturn);
         this._gold(GameInfo.Instance.getGold());
         this._diamond(GameInfo.Instance.getDiamond());
-        this.onMsg("BattleMode", this._battleMode)
+        this.battleMode("战斗模式");
+        SelectTroops
+        //this.onMsg("BattleMode", this._battleMode)
+    }
+    protected start(): void {
+        
     }
-
     //金币数量
     private _gold(goldAmound: number) {
-        this.getNode("_gold").getComponent(Label).string = String(goldAmound);
+        this.getLabel("_gold").string = String(goldAmound);
     }
 
     //钻石数量
     private _diamond(diamondAmound: number) {
-        this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);
+        this.getLabel("_diamond").string = String(diamondAmound);
     }
 
     //返回按钮
     private _btnReturn() {
-        if (!GameInfo.Instance.getBSTop()) {
-            UIMgr.closeUI("BattleScene_Left", false);
-            UIMgr.closeUI("BattleScene_Right", false);
-            this.hide(false);
+        if(!GameMgr.Instance.getModuler(SelectTroops).showing()){
             UIMgr.openUI("Start");
-        }
-        else if (GameInfo.Instance.getBSTop()) {
-            UIMgr.closeUI("SelectTroops", false);
-            this.getNode("_battleMode").getComponent(Label).string = "战斗模式";
-            UIMgr.openUI("BattleScene_Left", UIType.WIDGET);
-            UIMgr.openUI("BattleScene_Right", UIType.WIDGET);
+        } else {
+            GameMgr.Instance.getModuler(SelectTroops).hide(false);
         }
     }
 
-    private _battleMode() {
-        this.getNode("_battleMode").getComponent(Label).string = "选择部队";
+    battleMode(name: string) {
+        this.getLabel("_battleMode").string = name;
     }
 }
 

+ 3 - 3
assets/Script/Game/UI/SelectTroops.ts

@@ -1,11 +1,11 @@
 import { _decorator, Component, Label, Node } from 'cc';
-import { UIBase } from '../GameFrameWork/UIBase';
 import { GameInfo } from '../../GameInfo';
+import { ModulerBase } from '../GameFrameWork/ModulerBase';
 const { ccclass, property } = _decorator;
 
 @ccclass('SelectTroops')
-export class SelectTroops extends UIBase {
-    protected onStart() {
+export class SelectTroops extends ModulerBase {
+    protected Start() {
         this._setLvNumber(GameInfo.Instance.getCurlv());
         this._setOreGrade(GameInfo.Instance.getOreGrade());
         this._setOreSpeed(GameInfo.Instance.getOreSpeed());

+ 4 - 3
assets/Script/Game/UI/Start.ts

@@ -17,9 +17,10 @@ export class Start extends UIBase {
     private _btnStart() {
         this.hide(false);
         //UIMgr.openUI("BattleSceneSelect");
-        UIMgr.openUI("BattleScene_Left", UIType.WIDGET);
-        UIMgr.openUI("BattleScene_Right", UIType.WIDGET);
-        UIMgr.openUI("BattleScene_Top", UIType.WIDGET);
+
+        // UIMgr.openUI("BattleScene_Left", UIType.WIDGET);
+        // UIMgr.openUI("BattleScene_Right", UIType.WIDGET);
+        // UIMgr.openUI("BattleScene_Top", UIType.WIDGET);
     }
 
     private _btnMusic() {

+ 1 - 5
assets/Script/GameInfo.ts

@@ -13,8 +13,7 @@ export class GameInfo {
     private _diamondAmout: number = 254;
     //等级
     private _grade: number = 3;
-    //BattleSceneTop返回按钮 false 为BattleScene; true 为SelectTroop
-    private _BSTop: boolean = false;
+   
     //矿场等级
     private _oreGrade: number = 3;
     //矿场速度
@@ -63,9 +62,6 @@ export class GameInfo {
     getGrade(): number { return this._grade };
     setGrade(grade: number) { this._grade = grade };
 
-    getBSTop(): boolean { return this._BSTop };
-    setBSTop(bstop: boolean) { this._BSTop = bstop };
-
     //矿场等级
     getOreGrade(): number { return this._oreGrade };
     setOreGrade(oreGrade: number) { this._oreGrade = oreGrade };

+ 0 - 165
assets/resources/Res/number.plist

@@ -1,165 +0,0 @@
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-<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-    <dict>
-        <key>frames</key>
-        <dict>
-            <key>font_047.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{2,2},{24,40}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
-                <string>{{0,0},{24,40}}</string>
-                <key>sourceSize</key>
-                <string>{24,40}</string>
-            </dict>
-            <key>font_048.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{54,78},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
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-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <key>font_049.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{80,40},{16,36}}</string>
-                <key>offset</key>
-                <string>{0,-1}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
-                <string>{{0,5},{16,36}}</string>
-                <key>sourceSize</key>
-                <string>{16,44}</string>
-            </dict>
-            <key>font_050.png</key>
-            <dict>
-                <key>frame</key>
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-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
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-                <key>sourceColorRect</key>
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-                <key>sourceSize</key>
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-            <key>font_051.png</key>
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-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <dict>
-                <key>frame</key>
-                <string>{{28,78},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
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-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <key>font_053.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{54,2},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
-                <string>{{0,4},{24,36}}</string>
-                <key>sourceSize</key>
-                <string>{24,44}</string>
-            </dict>
-            <key>font_054.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{28,40},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
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-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <key>font_055.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{2,82},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
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-                <string>{{0,4},{24,36}}</string>
-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <key>font_056.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{28,2},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
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-                <key>sourceSize</key>
-                <string>{24,44}</string>
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-            <key>font_057.png</key>
-            <dict>
-                <key>frame</key>
-                <string>{{2,44},{24,36}}</string>
-                <key>offset</key>
-                <string>{0,0}</string>
-                <key>rotated</key>
-                <false/>
-                <key>sourceColorRect</key>
-                <string>{{0,4},{24,36}}</string>
-                <key>sourceSize</key>
-                <string>{24,44}</string>
-            </dict>
-        </dict>
-        <key>metadata</key>
-        <dict>
-            <key>format</key>
-            <integer>2</integer>
-            <key>realTextureFileName</key>
-            <string>number.png</string>
-            <key>size</key>
-            <string>{128,128}</string>
-            <key>smartupdate</key>
-            <string>$TexturePacker:SmartUpdate:b300446847ff700eb30c65e6a917c391$</string>
-            <key>textureFileName</key>
-            <string>number.png</string>
-        </dict>
-    </dict>
-</plist>

+ 0 - 523
assets/resources/Res/number.plist.meta

@@ -1,523 +0,0 @@
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-  "importer": "sprite-atlas",
-  "imported": true,
-  "uuid": "38a9b1bf-1b25-4075-a8c3-5d633c904da9",
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-    "_alignFlags": 41,
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-    "_isAbsLeft": true,
-    "_isAbsRight": true,
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-    "_isAbsBottom": true,
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-    "_originalWidth": 1280,
-    "_originalHeight": 0,
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+ 0 - 13
assets/resources/UI/BattleScene_Top.prefab.meta

@@ -1,13 +0,0 @@
-{
-  "ver": "1.1.50",
-  "importer": "prefab",
-  "imported": true,
-  "uuid": "5ae91a4a-b7f0-44d6-9049-09e1c830f359",
-  "files": [
-    ".json"
-  ],
-  "subMetas": {},
-  "userData": {
-    "syncNodeName": "BattleScene_Top"
-  }
-}

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