import { _decorator, instantiate, Node } from 'cc'; import { UIBase } from '../GameFrameWork/UIBase'; import { resMgr } from '../../Frames/ResourcesMgr'; import { PopupUIDataConfig } from '../MyApp/GameScene/Data/PopupUIDataConfig'; import { UIMgr } from '../../Frames/UIManager'; import { GameInfo } from '../../GameInfo'; import { Tip } from './Tip'; const { ccclass, property } = _decorator; @ccclass('PopupUI') export class PopupUI extends UIBase { private _UIName: string = null; private _typeImg: string = null; private _typeMoney: string = null; private _label_1: string = null; private _label_2: string = null; private _label_3: string = null; private _consume: string = null; protected onEnable(): void { this._UIName = PopupUIDataConfig.Instance.getUIName() this._typeImg = PopupUIDataConfig.Instance.getTypeImg() this._typeMoney = PopupUIDataConfig.Instance.getTypeMoney(); this._label_1 = PopupUIDataConfig.Instance.getLabel()[0]; this._label_2 = PopupUIDataConfig.Instance.getLabel()[1]; this._label_3 = PopupUIDataConfig.Instance.getLabel()[2]; this._consume = PopupUIDataConfig.Instance.getLabel()[3]; } onStart() { this.onBtnClick("_btnBack", this.onBtnBack, this); this.onBtnClick("_btnYes", this.onBtnYes, this); this.onBtnClick("_btnCancel", this.onBtnCancel, this); this.uiName(); this.typeImg(); this.label() } uiName() { this.getLabel("_uiName").string = this._UIName; } typeImg() { this.getSprite("_typeImg").spriteFrame = resMgr.getSpriteFrame(this._typeImg); this.getSprite("_typeMoney").spriteFrame = resMgr.getSpriteFrame(this._typeMoney); } label() { this.getLabel("_label-1").string = this._label_1; this.getLabel("_label-2").string = this._label_2; this.getLabel("_label-3").string = this._label_3; this.getLabel("_consume").string = `${this._consume}`; } //返回 private onBtnBack() { this.hide(false); } //确定 private onBtnYes() { // if (this._typeMoney === "Gold") { // if (Number(this._consume) > GameInfo.Instance.getGold()) { // const tip: Node = instantiate(resMgr.getPrefab("Tip")); // tip.getComponent(Tip).setContent("金币不足!"); // tip.parent = this.node; // return; // } // } else if(this._typeMoney === "Diamond"){ // if (Number(this._consume) > GameInfo.Instance.getDiamond()) { // const tip: Node = instantiate(resMgr.getPrefab("Tip")); // tip.getComponent(Tip).setContent("钻石不足!") // tip.parent = this.node; // return; // } // } const resourceMap = { "Gold":{ getAmount: GameInfo.Instance.getGold(), message: "金币不足!", }, "Diamond":{ getAmount: GameInfo.Instance.getDiamond(), message: "钻石不足!", } }; const resource = resourceMap[this._typeMoney]; if(resource && Number(this._consume) > resource.getAmount){ const tip: Node = instantiate(resMgr.getPrefab("Tip")); tip.getComponent(Tip).setContent(resource.message); tip.parent = this.node; return; } (PopupUIDataConfig.Instance.getFunction())(); UIMgr.closeUI("PopupUI", true); PopupUIDataConfig.Instance.clearDt(); } //取消 private onBtnCancel() { this.hide(false); } }