import { _decorator, assetManager, Component, director, ProgressBar } from 'cc'; const { ccclass, property } = _decorator; @ccclass('LoadScene') export class LoadScene extends Component { private progressBar: ProgressBar = null; start() { this.progressBar = this.node.getComponentInChildren(ProgressBar); this.loadSceneWithProgress("GameScene"); } loadSceneWithProgress(sceneName: string) { assetManager.loadBundle("Scene", (err, bundle) => { if (err) { console.log("加载失败", err); return; } bundle.loadScene( sceneName, (finished: number, total: number) => { this.progressBar.progress = finished / total; }, (err, sceneAsset) => { if (err) { console.log("加载场景失败", err); return; } this.node.active = false; director.runSceneImmediate(sceneAsset); } ); }); } }