export class GameInfo { private static _instance: GameInfo = null; //当前关卡 private _curlv: number = 1; //获胜场数 private _winNumber: number = 1; //失败场数 private _failNumber: number = 0; //金币数量 private _goldAmount: number = 1845; //钻石数量 private _diamondAmout: number = 254; //等级 private _grade: number = 3; //BattleSceneTop返回按钮 false 为BattleScene; true 为SelectTroop private _BSTop: boolean = false; //矿场等级 private _oreGrade: number = 3; //矿场速度 private _oreSpeed: number = 50; private _roleImgNames: string[] = []; //拥有钻石数量 private _ownDiamondNum: number = 30; //释放技能需要的钻石数量 private _needDiamondNum: number = 3; //我方防御塔总血量 private _myTowerHp: number = 3000; private constructor() { }; static get Instance(): GameInfo { if (!this._instance) { this._instance = new GameInfo(); } return this._instance; } //关卡 getCurlv(): number { return this._curlv }; setCurLv(lv: number) { this._curlv = lv }; //获胜场数 getWin(): number { return this._winNumber }; setWin(win: number) { this._winNumber = win }; //失败场数 getFail(): number { return this._failNumber }; setFail(fail: number) { this._failNumber = fail }; //金币数量 getGold(): number { return this._goldAmount }; setGold(gold: number) { this._goldAmount = gold }; //钻石数量 getDiamond(): number { return this._diamondAmout }; setDiamond(diamond: number) { this._diamondAmout = diamond }; //玩家账号等级 getGrade(): number { return this._grade }; setGrade(grade: number) { this._grade = grade }; getBSTop(): boolean { return this._BSTop }; setBSTop(bstop: boolean) { this._BSTop = bstop }; //矿场等级 getOreGrade(): number { return this._oreGrade }; setOreGrade(oreGrade: number) { this._oreGrade = oreGrade }; //矿场速度 getOreSpeed(): number { return this._oreSpeed }; setOreSpeed(oreSpeed: number) { this._oreSpeed = oreSpeed }; getRoleImgNames(): string[] { return this._roleImgNames }; setRoleImgNames(names: string[]) { return this._roleImgNames = names }; //拥有钻石数量 getOwnDiamondNum(): number { return this._ownDiamondNum }; setOwnDiamondNum(number: number) { return this._ownDiamondNum = number }; //释放技能需要的钻石数量 getNeedDiamondNum(): number { return this._needDiamondNum }; setNeedDiamondNum(number: number) { return this._needDiamondNum = number }; //我方防御塔血量 getMyTowerHp(): number { return this._myTowerHp }; setMyTowerHp(hp: number) { return this._myTowerHp = hp }; }