import { _decorator, Component, ProgressBar } from 'cc'; import { Role, RoleState } from '../Role'; const { ccclass, property } = _decorator; @ccclass('LifeBar') export class LifeBar extends Component { _curHp: number = null; _totalHp: number = null; private _progressBar: ProgressBar = null; protected onLoad(): void { this._progressBar = this.node.getChildByName("ProgressBar").getComponent(ProgressBar); } start() { this._progressBar.progress = this._curHp / this._totalHp; } updateProgressBar(hp: number) { this._curHp = hp; this._progressBar.progress = this._curHp / this._totalHp; if (hp <= 0) { // this._role.playAnimation(RoleState.Die); this._curHp = 0; this._progressBar.progress = 0; } } }