import { _decorator, ProgressBar, } from 'cc'; import { GameInfo } from '../../GameInfo'; import { ModulerBase } from '../GameFrameWork/ModulerBase'; const { ccclass, property } = _decorator; @ccclass('BattleSceneRight') export class BattleSceneRight extends ModulerBase { //当前等级拥有的经验 private _curGradeExp: number = 10; //当前等级升级所需经验 private _curGradeNeedExp: number = 100; private _progressBar: ProgressBar = null; protected onStart() { this._grade(GameInfo.Instance.getGrade()); this._winNumber(GameInfo.Instance.getWin()); this._failNumber(GameInfo.Instance.getFail()); this._progressBar = this.getNode("_ProgressBar").getComponent(ProgressBar); this._progressBar.progress = (this._curGradeExp / this._curGradeNeedExp); this.onBtnClick("_btnArena", this._onBtnArenaClick); this._exp(this._curGradeExp, this._curGradeNeedExp) } private _setProgress(addExp: number) { this._curGradeExp += addExp; if(this._curGradeExp >= this._curGradeNeedExp){ this._curGradeExp -= this._curGradeNeedExp; this._curGradeNeedExp *= 2; this._grade((GameInfo.Instance.getGrade() + 1)); this._exp(this._curGradeExp, this._curGradeNeedExp); this._progressBar.progress = (this._curGradeExp / this._curGradeNeedExp); } this._exp(this._curGradeExp, this._curGradeNeedExp); this._progressBar.progress = (this._curGradeExp / this._curGradeNeedExp); } private _onBtnArenaClick(){ this._setProgress(30); } private _exp(curExp: number, needExp: number){ this.getLabel("_exp").string = `${curExp}/${needExp}`; } //账号等级 private _grade(grade: number) { this.getLabel("_grade").string = `${(grade)}`; } //获胜场数 private _winNumber(win: number) { this.getLabel("_win").string = `${(GameInfo.Instance.getWin())}`; } //失败场数 private _failNumber(fail: number) { this.getLabel("_fail").string = `${(GameInfo.Instance.getFail())}`; } }