import { _decorator, } from 'cc'; import { GameInfo } from '../../GameInfo'; import { resMgr } from '../../Frames/ResourcesMgr'; import { ModulerBase } from '../GameFrameWork/ModulerBase'; const { ccclass, property } = _decorator; @ccclass('BattleSceneRight') export class BattleSceneRight extends ModulerBase { protected onStart() { this._grade(GameInfo.Instance.getGrade()); this._winNumber(GameInfo.Instance.getWin()); this._failNumber(GameInfo.Instance.getFail()); //this.onMsg(this.UIName, this._batlleRightHide); } //账号等级 private _grade(grade: number) { this.getLabel("_grade").string = String(grade); } //获胜场数 private _winNumber(win: number) { this.getLabel("_win").string = String(GameInfo.Instance.getWin()); } //失败场数 private _failNumber(fail: number) { this.getLabel("_fail").string = String(GameInfo.Instance.getFail()); } // private _batlleRightHide() { // this.hide(false); // } }