EnemyMgr.ts 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. import { _decorator, Component, instantiate, Node, Sprite, Vec3 } from 'cc';
  2. import { ModulerBase } from '../../GameFrameWork/ModulerBase';
  3. import { resMgr } from '../../../Frames/ResourcesMgr';
  4. import { Enemy } from './Enemy';
  5. import { LevelData, RoleData } from '../../../DataItem/ItemData';
  6. import { dataMgr } from '../../../Frames/DataManager';
  7. import { GameInfo } from '../../../GameInfo';
  8. import { GameMgr } from '../../GameFrameWork/GameMgr';
  9. import { TouchGame } from '../TouchGame';
  10. import { Tools } from '../../Tools/Tools';
  11. import { Top } from './Top';
  12. import { BulletPool } from './BulletPool';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('EnemyMgr')
  15. export class EnemyMgr extends ModulerBase {
  16. private _lvDts: LevelData[] = [];
  17. private _lvDt: LevelData = null;
  18. private _roleDatas: RoleData[] = [];
  19. private _hight: number = 0;
  20. private _top: Top = null;
  21. //地图背景
  22. private _bg: Node = null;
  23. protected onLoad(): void {
  24. this._bg = this.node.parent.getChildByName("Bg");
  25. this._lvDts = dataMgr.getAllDataByName("LevelDt");
  26. this._hight = GameMgr.Instance.getModuler(TouchGame)._hight;
  27. this._roleDatas = dataMgr.getAllDataByName("RoleCardData");
  28. this._top = GameMgr.Instance.getModuler(Top);
  29. }
  30. init() {
  31. //第几关的数据
  32. this._lvDt = this._lvDts[GameInfo.Instance.getCurlv() - 1];
  33. this._createEnemy();
  34. this.schedule(() => {
  35. this._createEnemy();
  36. }, 10)
  37. //设置敌方防御塔血量
  38. this._top.enemyTotalHp = this._lvDt.enemyTowerHp;
  39. //设置背景
  40. this._bg.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(this._lvDt.bgName);
  41. }
  42. private _createEnemy() {
  43. const enemy: Node = instantiate(resMgr.getPrefab("Enemy"));
  44. enemy.parent = this.node;
  45. const enemyTS = enemy.getComponent(Enemy);
  46. const imgNameArray = this._lvDt.imgName;
  47. if (imgNameArray && imgNameArray.length > 0) {
  48. //随机获取图片名
  49. const name = imgNameArray[Tools.randomNumber(imgNameArray.length)];
  50. //0 1 2 3 4
  51. const y = 180 + (Tools.randomNumber(5) + 1) * this._hight - this._hight / 2;
  52. enemyTS.init(name, new Vec3(1230, y, 0), this._roleDatas, -1);
  53. } else {
  54. Error("imgNameArray is null");
  55. }
  56. }
  57. }