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- import { _decorator, Component, Label, Node, Sprite } from 'cc';
- import { ModulerBase } from '../../GameFrameWork/ModulerBase';
- import { GameInfo } from '../../../GameInfo';
- import { resMgr } from '../../../Frames/ResourcesMgr';
- import { messageMgr } from '../../../Frames/MessageMgr';
- import { RoleData } from '../../../DataItem/ItemData';
- import { dataMgr } from '../../../Frames/DataManager';
- const { ccclass, property } = _decorator;
- @ccclass('Bottom')
- export class Bottom extends ModulerBase {
- private _oreSpeed: Node = null;
- private _characterSlot: Node = null;
- // 每多少秒生成多少个矿石
- private _speed: number = 0;
- // 初始矿石数量
- oreCount: number = 100;
- // 记录时间间隔
- private _elapsedTime: number = 0;
- private _roleDts: RoleData[] = null;
- protected onLoad(): void {
- this._roleDts = dataMgr.getAllDataByName("RoleCardData");
- this._oreSpeed = this.node.getChildByPath("OreSpeed/_oreSpeed");
- this._characterSlot = this.node.getChildByName("CharacterSlot");
- }
- onStart() {
- this.getLabel("_lvNumber").string = String(GameInfo.Instance.getCurlv());
- this.getLabel("_oreGrade").string = `等级:${GameInfo.Instance.getOreGrade()}`;
- this.getLabel("_ownNumber").string = String(GameInfo.Instance.getOwnDiamondNum());
- this.getLabel("_needNumber").string = String(GameInfo.Instance.getNeedDiamondNum());
- this.getSprite("_skillImg").spriteFrame = resMgr.getSpriteFrame(GameInfo.Instance.getSkill());
- this._updateLabel();
- this._speed = GameInfo.Instance.getOreSpeed();
- this._setRoleImg();
- //注册消息
- messageMgr.addEvent("addOreCount", this.onEnemyDeath, this)
- }
- protected update(dt: number): void {
- //累加时间
- this._elapsedTime += dt;
- //每秒更新
- if (this._elapsedTime >= 1) {
- //增加矿石数量
- this.oreCount += this._speed / 60;
- //向下取整
- this.oreCount = Math.ceil(this.oreCount);
- this._updateLabel();
- //重置时间间隔
- this._elapsedTime = 0;
- }
- }
- private _setRoleImg() {
- for (let i = 0; i < GameInfo.Instance.getRoleImgNames().length; i++) {
- const role: Node = this._characterSlot.children[i];
- const lock: Node = role.getChildByName("Lock");
- if(lock.active){
- lock.active = false;
- }
- const sprite: Node = role.getChildByName("Sprite");
- const imgName: string = GameInfo.Instance.getRoleImgNames()[i];
- sprite.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(imgName);
- for (const roleDt of this._roleDts) {
- if (roleDt.imgName === imgName) {
- const count: Node = role.getChildByName("Count");
- if (count.active) {
- count.getComponent(Label).string = String(roleDt.consume);
- } else {
- count.active = true;
- count.getComponent(Label).string = String(roleDt.consume);
- }
- }
- }
- }
- }
- onEnemyDeath() {
- this.oreCount += 3;
- this._updateLabel();
- }
- onReduce(count: number) {
- if (this.oreCount <= 0) {
- this.oreCount = 0;
- } else {
- this.oreCount -= count;
- }
- this._updateLabel();
- }
- private _updateLabel() {
- if (this._oreSpeed) {
- this.getLabel("_oreSpeed").string = String(this.oreCount);
- }
- }
- }
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