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- import { _decorator, Component, Node, Sprite, UITransform, Vec2 } from 'cc';
- import { RoleCard } from './RoleCard';
- import { PopupUIDataConfig } from './GameScene/Data/PopupUIDataConfig';
- const { ccclass, property } = _decorator;
- @ccclass('CharacterSlotMgr')
- export class CharacterSlotMgr extends Component {
- private _roleList: Node = null;
- protected onLoad(): void {
- this._roleList = this.node.parent.parent.getChildByName("RoleList");
- }
- start() {
- this.setCardSlots();
- }
- private setCardSlots(){
- const ownCardSlot: number = PopupUIDataConfig.Instance.getAvailableCardSlot();
- for (const element of this.node.children) {
- if(element.getSiblingIndex() === (ownCardSlot - 1)){
- if(element.getChildByName("Lock").active){
- element.getChildByName("Label").active = false;
- element.getChildByName("Lock").active = false;
- this.node.children[ownCardSlot].getChildByName("Label").active = true;
- }
- };
- if(element.getChildByName("Lock").active){
- if(element.getSiblingIndex() < ownCardSlot){
- element.getChildByName("Label").active = false;
- element.getChildByName("Lock").active = false;
- }
- }
- }
- }
- removeCardImg(pos: Vec2) {
- for (const element1 of this.node.children) {
- const box = element1.getComponent(UITransform).getBoundingBoxToWorld();
- if (box.contains(pos)) {
- let a: Node = element1.getChildByName('Sprite');
- if(!a.getComponent(Sprite).spriteFrame){
- return;
- }
- for (const element2 of this._roleList.getChildByPath("view/content").children) {
- if (element2.getChildByName("Role_Img").getComponent(Sprite).spriteFrame.name
- === a.getComponent(Sprite).spriteFrame.name) {
- element2.getComponent(RoleCard).isOpenShadow(false);
- a.getComponent(Sprite).spriteFrame = null;
- return;
- }
- }
- }
- }
- }
- }
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