GameInfo.ts 4.1 KB

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  1. export class GameInfo {
  2. private static _instance: GameInfo = null;
  3. //当前关卡
  4. private _curlv: number = 1;
  5. //获胜场数
  6. private _winNumber: number = 1;
  7. //失败场数
  8. private _failNumber: number = 0;
  9. //金币数量
  10. private _goldAmount: number = 6845;
  11. //钻石数量
  12. private _diamondAmout: number = 254;
  13. //等级
  14. private _grade: number = 3;
  15. //矿场等级
  16. private _oreGrade: number = 3;
  17. //矿场速度
  18. private _oreSpeed: number = 50;
  19. private _roleImgNames: string[] = [];
  20. //拥有钻石数量
  21. private _ownDiamondNum: number = 30;
  22. //拥有卡槽数量
  23. private _ownCardSlot: number = 3;
  24. //释放技能需要的钻石数量
  25. private _needDiamondNum: number = 3;
  26. //我方防御塔总血量
  27. private _myTowerHp: number = 3000;
  28. //携带技能
  29. private _skill: string = "skill_3";
  30. //是否游戏结束
  31. private _isGameOver: boolean = false;
  32. //胜利还是失败
  33. private _win: boolean = null;
  34. private _lifePercent: number = null;
  35. private _killCount: number = 0;
  36. //当前等级拥有经验
  37. private _curGradeExp: number = 10;
  38. //游戏结束奖励
  39. private _gameOverReward: Map<string, number> = new Map();
  40. private constructor() { };
  41. static get Instance(): GameInfo {
  42. if (!this._instance) {
  43. this._instance = new GameInfo();
  44. }
  45. return this._instance;
  46. }
  47. //关卡
  48. getCurlv(): number { return this._curlv };
  49. setCurLv(lv: number) { this._curlv = lv };
  50. //获胜场数
  51. getWin(): number { return this._winNumber };
  52. setWin(win: number) { this._winNumber = win };
  53. //失败场数
  54. getFail(): number { return this._failNumber };
  55. setFail(fail: number) { this._failNumber = fail };
  56. //金币数量
  57. getGold(): number { return this._goldAmount };
  58. setGold(gold: number) { this._goldAmount = gold };
  59. //钻石数量
  60. getDiamond(): number { return this._diamondAmout };
  61. setDiamond(diamond: number) { this._diamondAmout = diamond };
  62. //玩家账号等级
  63. getGrade(): number { return this._grade };
  64. setGrade(grade: number) { this._grade = grade };
  65. //矿场等级
  66. getOreGrade(): number { return this._oreGrade };
  67. setOreGrade(oreGrade: number) { this._oreGrade = oreGrade };
  68. //矿场速度
  69. getOreSpeed(): number { return this._oreSpeed };
  70. setOreSpeed(oreSpeed: number) { this._oreSpeed = oreSpeed };
  71. getRoleImgNames(): string[] { return this._roleImgNames };
  72. setRoleImgNames(names: string[]) { this._roleImgNames = names };
  73. //拥有钻石数量
  74. getOwnDiamondNum(): number { return this._ownDiamondNum };
  75. setOwnDiamondNum(number: number) { this._ownDiamondNum = number };
  76. //释放技能需要的钻石数量
  77. getNeedDiamondNum(): number { return this._needDiamondNum };
  78. setNeedDiamondNum(number: number) { this._needDiamondNum = number };
  79. //我方防御塔血量
  80. getMyTowerHp(): number { return this._myTowerHp };
  81. setMyTowerHp(hp: number) { this._myTowerHp = hp };
  82. //携带技能
  83. getSkill(): string { return this._skill };
  84. setSkill(name: string) { this._skill = name };
  85. //游戏是否结束
  86. getIsGameOver(): boolean { return this._isGameOver };
  87. setIsGameOver(gameOver: boolean) { this._isGameOver = gameOver };
  88. //游戏结束了胜利还是失败
  89. getOverWin(): boolean { return this._win };
  90. setOverWin(win: boolean) { this._win = win };
  91. getLifePecent(): number { return this._lifePercent };
  92. setLifePecent(lifePercent: number) { this._lifePercent = lifePercent };
  93. getKillCount(): number { return this._killCount };
  94. setKillCount(KillCount: number) { this._killCount = KillCount };
  95. //卡槽数量
  96. getOwnCardSlot(): number { return this._ownCardSlot };
  97. setOwnCardSlot(cardSlot: number) { this._ownCardSlot = cardSlot };
  98. getGameOverReward(): Map<string, number> { return this._gameOverReward };
  99. setGameOverReward(map: Map<string, number>) { this._gameOverReward = map };
  100. getCurGradeExp(): number { return this._curGradeExp };
  101. setCurGradeExp(curGradeExp: number) { this._curGradeExp = curGradeExp };
  102. }