EnemyMgr.ts 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. import { _decorator, Component, instantiate, Node, Sprite, Vec3 } from 'cc';
  2. import { ModulerBase } from '../../GameFrameWork/ModulerBase';
  3. import { resMgr } from '../../../Frames/ResourcesMgr';
  4. import { Enemy } from './Enemy';
  5. import { LevelData, RoleData } from '../../../DataItem/ItemData';
  6. import { dataMgr } from '../../../Frames/DataManager';
  7. import { GameInfo } from '../../../GameInfo';
  8. import { GameMgr } from '../../GameFrameWork/GameMgr';
  9. import { TouchGame } from '../TouchGame';
  10. import { Tools } from '../../Tools/Tools';
  11. import { Top } from './Top';
  12. const { ccclass, property } = _decorator;
  13. @ccclass('EnemyMgr')
  14. export class EnemyMgr extends ModulerBase {
  15. private _lvDts: LevelData[] = [];
  16. private _lvDt: LevelData = null;
  17. private _roleDatas: RoleData[] = [];
  18. private _hight: number = 0;
  19. private _top: Top = null;
  20. //地图背景
  21. private _bg: Node = null;
  22. protected onLoad(): void {
  23. this._bg = this.node.parent.getChildByName("Bg");
  24. this._lvDts = dataMgr.getAllDataByName("LevelDt");
  25. this._hight = GameMgr.Instance.getModuler(TouchGame)._hight;
  26. this._roleDatas = dataMgr.getAllDataByName("RoleCardData");
  27. this._top = GameMgr.Instance.getModuler(Top);
  28. }
  29. init() {
  30. //第几关的数据
  31. this._lvDt = this._lvDts[GameInfo.Instance.getCurlv() - 1];
  32. this._createEnemy();
  33. this.schedule(() => {
  34. this._createEnemy();
  35. }, 10)
  36. //设置敌方防御塔血量
  37. this._top.enemyTotalHp = this._lvDt.enemyTowerHp;
  38. //设置背景
  39. this._bg.getComponent(Sprite).spriteFrame = resMgr.getSpriteFrame(this._lvDt.bgName);
  40. }
  41. private _createEnemy() {
  42. const enemy: Node = instantiate(resMgr.getPrefab("Enemy"));
  43. enemy.parent = this.node;
  44. const enemyTS = enemy.getComponent(Enemy);
  45. const imgNameArray = this._lvDt.imgName;
  46. if (imgNameArray && imgNameArray.length > 0) {
  47. //随机获取图片名
  48. const name = imgNameArray[Tools.randomNumber(imgNameArray.length)];
  49. //0 1 2 3 4
  50. const y = 180 + (Tools.randomNumber(5) + 1) * this._hight - this._hight / 2;
  51. enemyTS.init(name, new Vec3(1230, y, 0), this._roleDatas, -1);
  52. } else {
  53. Error("imgNameArray is null");
  54. }
  55. }
  56. }