GameInfo.ts 2.6 KB

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  1. export class GameInfo {
  2. private static _instance: GameInfo = null;
  3. //当前关卡
  4. private _curlv: number = 7;
  5. //获胜场数
  6. private _winNumber: number = 1;
  7. //失败场数
  8. private _failNumber: number = 0;
  9. //金币数量
  10. private _goldAmount: number = 1845;
  11. //钻石数量
  12. private _diamondAmout: number = 254;
  13. //等级
  14. private _grade: number = 3;
  15. //矿场等级
  16. private _oreGrade: number = 3;
  17. //矿场速度
  18. private _oreSpeed: number = 50;
  19. private _roleImgNames: string[] = [];
  20. //拥有钻石数量
  21. private _ownDiamondNum: number = 30;
  22. //释放技能需要的钻石数量
  23. private _needDiamondNum: number = 3;
  24. //我方防御塔总血量
  25. private _myTowerHp: number = 3000;
  26. private constructor() { };
  27. static get Instance(): GameInfo {
  28. if (!this._instance) {
  29. this._instance = new GameInfo();
  30. }
  31. return this._instance;
  32. }
  33. //关卡
  34. getCurlv(): number { return this._curlv };
  35. setCurLv(lv: number) { this._curlv = lv };
  36. //获胜场数
  37. getWin(): number { return this._winNumber };
  38. setWin(win: number) { this._winNumber = win };
  39. //失败场数
  40. getFail(): number { return this._failNumber };
  41. setFail(fail: number) { this._failNumber = fail };
  42. //金币数量
  43. getGold(): number { return this._goldAmount };
  44. setGold(gold: number) { this._goldAmount = gold };
  45. //钻石数量
  46. getDiamond(): number { return this._diamondAmout };
  47. setDiamond(diamond: number) { this._diamondAmout = diamond };
  48. //玩家账号等级
  49. getGrade(): number { return this._grade };
  50. setGrade(grade: number) { this._grade = grade };
  51. //矿场等级
  52. getOreGrade(): number { return this._oreGrade };
  53. setOreGrade(oreGrade: number) { this._oreGrade = oreGrade };
  54. //矿场速度
  55. getOreSpeed(): number { return this._oreSpeed };
  56. setOreSpeed(oreSpeed: number) { this._oreSpeed = oreSpeed };
  57. getRoleImgNames(): string[] { return this._roleImgNames };
  58. setRoleImgNames(names: string[]) { return this._roleImgNames = names };
  59. //拥有钻石数量
  60. getOwnDiamondNum(): number { return this._ownDiamondNum };
  61. setOwnDiamondNum(number: number) { return this._ownDiamondNum = number };
  62. //释放技能需要的钻石数量
  63. getNeedDiamondNum(): number { return this._needDiamondNum };
  64. setNeedDiamondNum(number: number) { return this._needDiamondNum = number };
  65. //我方防御塔血量
  66. getMyTowerHp(): number { return this._myTowerHp };
  67. setMyTowerHp(hp: number) { return this._myTowerHp = hp };
  68. }