BattleSceneSelect.ts 1.9 KB

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  1. import { _decorator, Component, Label, Node, Sprite } from 'cc';
  2. import { UIBase } from '../GameFrameWork/UIBase';
  3. import { UIMgr } from '../../Frames/UIManager';
  4. import { resMgr } from '../../Frames/ResourcesMgr';
  5. import { GameInfo } from '../../GameInfo';
  6. const { ccclass, property } = _decorator;
  7. @ccclass('BattleSceneSelect')
  8. export class BattleSceneSelect extends UIBase {
  9. protected onStart() {
  10. this.onBtnClick("_btnReturn", this._btnReturn);
  11. this._curLv(GameInfo.Instance.getCurlv());
  12. this._winNumber(GameInfo.Instance.getWin());
  13. this._failNumber(GameInfo.Instance.getFail());
  14. this._gold(GameInfo.Instance.getGold());
  15. this._diamond(GameInfo.Instance.getDiamond());
  16. this._grade(GameInfo.Instance.getGrade());
  17. }
  18. //当前关卡
  19. private _curLv(lv: number){
  20. this.getNode("_curLv").getComponent(Sprite).spriteFrame =
  21. resMgr.getSpriteFrame("font_0" + String(48 + lv));
  22. }
  23. //获胜场数
  24. private _winNumber(win: number) {
  25. this.getNode("_win").getComponent(Sprite).spriteFrame =
  26. resMgr.getSpriteFrame("font_0" + String(48 + win));
  27. }
  28. //失败场数
  29. private _failNumber(fail: number){
  30. this.getNode("_fail").getComponent(Sprite).spriteFrame =
  31. resMgr.getSpriteFrame("font_0" + String(48 + fail));
  32. }
  33. //金币数量
  34. private _gold(goldAmound: number){
  35. this.getNode("_gold").getComponent(Label).string = String(goldAmound);
  36. }
  37. //钻石数量
  38. private _diamond(diamondAmound: number){
  39. this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);
  40. }
  41. //账号等级
  42. private _grade(grade: number){
  43. this.getNode("_grade").getComponent(Label).string = String(grade);
  44. }
  45. //返回按钮
  46. private _btnReturn() {
  47. this.hide(false);
  48. UIMgr.openUI("Start");
  49. }
  50. }