import { _decorator } from 'cc'; import { UIBase } from '../GameFrameWork/UIBase'; import { UIMgr } from '../../Frames/UIManager'; import { localDt } from '../../Frames/LocalDt'; const { ccclass, property } = _decorator; @ccclass('Start') export class Start extends UIBase { protected onStart() { this.onBtnClick("_btnStart", this._btnStart, this); this.onBtnClick("_btnMusic", this._btnMusic, this); this.onBtnClick("_clearData", this._btnClearDt, this) } private _btnStart() { UIMgr.closeUI("Start"); } private _btnMusic() { } //清除本地数据 private _btnClearDt(){ localDt.clearAll(); } }