import { _decorator, Component, Label, Node } from 'cc'; import { UIBase } from '../GameFrameWork/UIBase'; import { GameInfo } from '../../GameInfo'; const { ccclass, property } = _decorator; @ccclass('SelectTroops') export class SelectTroops extends UIBase { protected onStart() { this._setLvNumber(GameInfo.Instance.getCurlv()); this._setOreGrade(GameInfo.Instance.getOreGrade()); this._setOreSpeed(GameInfo.Instance.getOreSpeed()); } //关卡 private _setLvNumber(curLv: number){ this.getNode("_lvNumber").getComponent(Label).string = String(curLv); } //矿场等级 private _setOreGrade(oreGrade: number){ this.getNode("_oreGrade").getComponent(Label).string = "等级:" + String(oreGrade) } //矿石速度 private _setOreSpeed(oreSpeed: number){ this.getNode("_oreSpeed").getComponent(Label).string = String(oreSpeed) + "/分钟"; } }