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- import { _decorator, Component, director, EventGamepad, Node } from 'cc';
- import { resMgr } from '../Frames/ResourcesMgr';
- import { dataMgr } from '../Frames/DataManager';
- import { LoadingUI } from './UI/LoadingUI';
- import { localDt } from '../Frames/LocalDt';
- import { GameInfo } from '../GameInfo';
- import { UIMgr } from '../Frames/UIManager';
- const { ccclass, property } = _decorator;
- @ccclass('MyApp')
- export class MyApp extends Component {
- private static hasOpenedStartUI = false;
- loadingUI: Node | null = null;
- protected onLoad(): void {
- this.loadingUI = this.node.getChildByName("LoadingUI");
- }
- protected async start(){
- if(MyApp.hasOpenedStartUI) return;
- const loadingUI = this.loadingUI?.getComponent(LoadingUI)
- if(!this.loadingUI.active){
- this.loadingUI.active = true;
- }
- await dataMgr.loadDataDir("Data");
- await resMgr.loadAllRes("Res", (finish, total)=>{
- loadingUI?.updateProgress(finish / total);
- loadingUI?.updateWhichRes(1);
- });
- await resMgr.loadAllRes("UI", (finish, total)=>{
- loadingUI?.updateProgress(finish / total);
- loadingUI?.updateWhichRes(2);
- });
- if(!localDt.getGold()){
- localDt.saveGold(8888);
- }
- if(!localDt.getDiamond()){
- localDt.saveDiamond(200);
- }
- if(!localDt.getLvDt()){
- localDt.saveLvDt(1);
- }
- this.loadingUI.active = false;
- if(!MyApp.hasOpenedStartUI){
- UIMgr.openUI("Start");
- MyApp.hasOpenedStartUI = true;
- }
- }
- }
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