BattleSceneSelect.ts 1.9 KB

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  1. import { _decorator, Component, Label, Node, Sprite } from 'cc';
  2. import { UIBase } from '../GameFrameWork/UIBase';
  3. import { UIMgr } from '../../Frames/UIManager';
  4. import { resMgr } from '../../Frames/ResourcesMgr';
  5. import { GameInfo } from '../../GameInfo';
  6. import { localDt } from '../../Frames/LocalDt';
  7. const { ccclass, property } = _decorator;
  8. @ccclass('BattleSceneSelect')
  9. export class BattleSceneSelect extends UIBase {
  10. protected onStart() {
  11. this.onBtnClick("_btnReturn", this._btnReturn);
  12. this._curLv(GameInfo.Instance.getCurlv());
  13. this._winNumber(GameInfo.Instance.getWin());
  14. this._failNumber(GameInfo.Instance.getFail());
  15. this._gold(localDt.getGold());
  16. this._diamond(GameInfo.Instance.getDiamond());
  17. this._grade(GameInfo.Instance.getGrade());
  18. }
  19. //当前关卡
  20. private _curLv(lv: number){
  21. this.getNode("_curLv").getComponent(Sprite).spriteFrame =
  22. resMgr.getSpriteFrame("font_0" + String(48 + lv));
  23. }
  24. //获胜场数
  25. private _winNumber(win: number) {
  26. this.getNode("_win").getComponent(Sprite).spriteFrame =
  27. resMgr.getSpriteFrame("font_0" + String(48 + win));
  28. }
  29. //失败场数
  30. private _failNumber(fail: number){
  31. this.getNode("_fail").getComponent(Sprite).spriteFrame =
  32. resMgr.getSpriteFrame("font_0" + String(48 + fail));
  33. }
  34. //金币数量
  35. private _gold(goldAmound: number){
  36. this.getNode("_gold").getComponent(Label).string = String(goldAmound);
  37. }
  38. //钻石数量
  39. private _diamond(diamondAmound: number){
  40. this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);
  41. }
  42. //账号等级
  43. private _grade(grade: number){
  44. this.getNode("_grade").getComponent(Label).string = String(grade);
  45. }
  46. //返回按钮
  47. private _btnReturn() {
  48. this.hide(false);
  49. UIMgr.openUI("Start");
  50. }
  51. }