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- import { _decorator, } from 'cc';
- import { GameInfo } from '../../GameInfo';
- import { resMgr } from '../../Frames/ResourcesMgr';
- import { ModulerBase } from '../GameFrameWork/ModulerBase';
- import { GameMgr } from '../GameFrameWork/GameMgr';
- import { SelectTroops } from './SelectTroops';
- import { BattleSceneTop } from './BattleSceneTop';
- const { ccclass, property } = _decorator;
- @ccclass('BattleSceneLeft')
- export class BattleSceneLeft extends ModulerBase {
- protected onStart() {
- this._curLv(GameInfo.Instance.getCurlv());
- this.onBtnClick("_btnLevel", this._btnLevel);
- }
- //当前关卡
- private _curLv(lv: number) {
- this.getLabel("_curLv").string = String(GameInfo.Instance.getCurlv());
- }
- private _btnLevel() {
- // UIMgr.sendMsg("_battleMode", "BattleScene_Top");
- // UIMgr.sendMsg("_batlleRightHide", "BattleScene_Right");
- GameMgr.Instance.getModuler(SelectTroops).show();
- GameMgr.Instance.getModuler(BattleSceneTop).battleMode("选择部队")
- }
- }
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