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- import { _decorator, } from 'cc';
- import { GameInfo } from '../../GameInfo';
- import { UIMgr } from '../../Frames/UIManager';
- import { ModulerBase } from '../GameFrameWork/ModulerBase';
- import { GameMgr } from '../GameFrameWork/GameMgr';
- import { SelectTroops } from './SelectTroops';
- const { ccclass, property } = _decorator;
- @ccclass('BattleSceneTop')
- export class BattleSceneTop extends ModulerBase {
- protected onStart() {
- this.onBtnClick("_btnReturn", this._btnReturn);
- this._gold(GameInfo.Instance.getGold());
- this._diamond(GameInfo.Instance.getDiamond());
- this.battleMode("战斗模式");
- SelectTroops
- //this.onMsg("BattleMode", this._battleMode)
- }
- protected start(): void {
-
- }
- //金币数量
- private _gold(goldAmound: number) {
- this.getLabel("_gold").string = String(goldAmound);
- }
- //钻石数量
- private _diamond(diamondAmound: number) {
- this.getLabel("_diamond").string = String(diamondAmound);
- }
- //返回按钮
- private _btnReturn() {
- if(!GameMgr.Instance.getModuler(SelectTroops).showing()){
- UIMgr.openUI("Start");
- } else {
- GameMgr.Instance.getModuler(SelectTroops).hide(false);
- }
- }
- battleMode(name: string) {
- this.getLabel("_battleMode").string = name;
- }
- }
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