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- import { _decorator, assetManager, Component, director, ProgressBar } from 'cc';
- const { ccclass, property } = _decorator;
- @ccclass('LoadScene')
- export class LoadScene extends Component {
- private progressBar: ProgressBar = null;
- start() {
- this.progressBar = this.node.getComponentInChildren(ProgressBar);
- this.loadSceneWithProgress("GameScene");
- }
- loadSceneWithProgress(sceneName: string) {
- assetManager.loadBundle("Scene", (err, bundle) => {
- if (err) {
- console.log("加载失败", err);
- return;
- }
- bundle.loadScene(
- sceneName,
- (finished: number, total: number) => {
- this.progressBar.progress = finished / total;
- },
- (err, sceneAsset) => {
- if (err) {
- console.log("加载场景失败", err);
- return;
- }
- this.node.active = false;
- director.runSceneImmediate(sceneAsset);
- }
- );
- });
- }
- }
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