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- import { DataBase } from "../Frames/DataManager";
- //通过接口的属性 去 访问实际表格当中的属性
- export interface GameResData extends DataBase {
- resName: string,
- path: string,
- replace: string[],
- atlas: boolean
- }
- export interface TowerData extends DataBase {
- chassis: string[],
- fireAniImg: string,
- fireAniCount: number,
- bulletAniImg: string,
- bulletAniCount: number,
- cardImg: string[],
- atkRadiums: number[],
- rotate: boolean,
- fireType: string
- }
- export interface LevelData extends DataBase {
- lvName: number,
- imgName: string[],
- enemyTowerHp: number,
- }
- export interface RoleData extends DataBase {
- typeRole: string;
- imgName: string;
- atk: number;
- hp: number
- atkLength: number;
- moveSpeed: number;
- aniCount: number;
- aniImg: string;
- atkCount: number;
- atkImg: string;
- idleCount: number;
- idleImg: string;
-
- dieCount: number;
- dieImg: string;
- bulletExplodeCount: number;
- bulletExplodeImg: string;
- bulletCount: number;
- bulletImg: string;
- }
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