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- import { _decorator, Component, Label, Node, Sprite } from 'cc';
- import { UIBase } from '../GameFrameWork/UIBase';
- import { UIMgr } from '../../Frames/UIManager';
- import { resMgr } from '../../Frames/ResourcesMgr';
- import { GameInfo } from '../../GameInfo';
- const { ccclass, property } = _decorator;
- @ccclass('BattleSceneSelect')
- export class BattleSceneSelect extends UIBase {
- protected onStart() {
- this.onBtnClick("_btnReturn", this._btnReturn);
- this._curLv(GameInfo.Instance.getCurlv());
- this._winNumber(GameInfo.Instance.getWin());
- this._failNumber(GameInfo.Instance.getFail());
- this._gold(GameInfo.Instance.getGold());
- this._diamond(GameInfo.Instance.getDiamond());
- this._grade(GameInfo.Instance.getGrade());
- }
- //当前关卡
- private _curLv(lv: number){
- this.getNode("_curLv").getComponent(Sprite).spriteFrame =
- resMgr.getSpriteFrame("font_0" + String(48 + lv));
- }
- //获胜场数
- private _winNumber(win: number) {
- this.getNode("_win").getComponent(Sprite).spriteFrame =
- resMgr.getSpriteFrame("font_0" + String(48 + win));
- }
- //失败场数
- private _failNumber(fail: number){
- this.getNode("_fail").getComponent(Sprite).spriteFrame =
- resMgr.getSpriteFrame("font_0" + String(48 + fail));
- }
- //金币数量
- private _gold(goldAmound: number){
- this.getNode("_gold").getComponent(Label).string = String(goldAmound);
- }
- //钻石数量
- private _diamond(diamondAmound: number){
- this.getNode("_diamond").getComponent(Label).string = String(diamondAmound);
- }
- //账号等级
- private _grade(grade: number){
- this.getNode("_grade").getComponent(Label).string = String(grade);
- }
- //返回按钮
- private _btnReturn() {
- this.hide(false);
- UIMgr.openUI("Start");
- }
- }
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