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- import { _decorator, Component, Label, Node, Sprite } from 'cc';
- import { UIBase } from '../GameFrameWork/UIBase';
- import { GameInfo } from '../../GameInfo';
- import { resMgr } from '../../Frames/ResourcesMgr';
- import { UIMgr } from '../../Frames/UIManager';
- const { ccclass, property } = _decorator;
- @ccclass('BattleSceneLeft')
- export class BattleSceneLeft extends UIBase {
- protected onStart() {
- this._curLv(GameInfo.Instance.getCurlv());
- this.onBtnClick("_btnLevel", this._btnLevel);
- }
- //当前关卡
- private _curLv(lv: number) {
- this.getNode("_curLv").getComponent(Sprite).spriteFrame =
- resMgr.getSpriteFrame("font_0" + String(48 + lv));
- }
- private _btnLevel(){
- GameInfo.Instance.setBSTop(false);
- UIMgr.sendMsg("_battleMode", "BattleScene_Top");
- UIMgr.sendMsg("_batlleRightHide", "BattleScene_Right");
- this.hide(false);
- UIMgr.openUI("SelectTroops");
- //console.log("SelectTroops")
- }
- }
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