BattleSceneRight.ts 1.1 KB

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  1. import { _decorator, Label, Sprite } from 'cc';
  2. import { UIBase } from '../GameFrameWork/UIBase';
  3. import { GameInfo } from '../../GameInfo';
  4. import { resMgr } from '../../Frames/ResourcesMgr';
  5. const { ccclass, property } = _decorator;
  6. @ccclass('BattleSceneRight')
  7. export class BattleSceneRight extends UIBase {
  8. protected onStart() {
  9. this._grade(GameInfo.Instance.getGrade());
  10. this._winNumber(GameInfo.Instance.getWin());
  11. this._failNumber(GameInfo.Instance.getFail());
  12. this.onMsg(this.UIName, this._batlleRightHide);
  13. }
  14. //账号等级
  15. private _grade(grade: number) {
  16. this.getNode("_grade").getComponent(Label).string = String(grade);
  17. }
  18. //获胜场数
  19. private _winNumber(win: number) {
  20. this.getNode("_win").getComponent(Sprite).spriteFrame =
  21. resMgr.getSpriteFrame("font_0" + String(48 + win));
  22. }
  23. //失败场数
  24. private _failNumber(fail: number) {
  25. this.getNode("_fail").getComponent(Sprite).spriteFrame =
  26. resMgr.getSpriteFrame("font_0" + String(48 + fail));
  27. }
  28. private _batlleRightHide() {
  29. this.hide(false);
  30. }
  31. }