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- import { _decorator, Component, Label, Node } from 'cc';
- import { UIBase } from '../GameFrameWork/UIBase';
- import { GameInfo } from '../../GameInfo';
- const { ccclass, property } = _decorator;
- @ccclass('SelectTroops')
- export class SelectTroops extends UIBase {
- protected onStart() {
- this._setLvNumber(GameInfo.Instance.getCurlv());
- this._setOreGrade(GameInfo.Instance.getOreGrade());
- this._setOreSpeed(GameInfo.Instance.getOreSpeed());
- }
- //关卡
- private _setLvNumber(curLv: number){
- this.getNode("_lvNumber").getComponent(Label).string = String(curLv);
- }
- //矿场等级
- private _setOreGrade(oreGrade: number){
- this.getNode("_oreGrade").getComponent(Label).string = "等级:" + String(oreGrade)
- }
- //矿石速度
- private _setOreSpeed(oreSpeed: number){
- this.getNode("_oreSpeed").getComponent(Label).string = String(oreSpeed) + "/分钟";
- }
- }
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