// const ResPath = [ // { // bg:[ // "Theme/Theme1/BG0/BG1-hd.pvr.ccz/spriteFrame", // "Theme/Theme1/BG0/BG2-hd.pvr.ccz/spriteFrame", // ], // monster:[ // "Theme/Theme1/Items/Monsters01-hd", // "Theme/Theme1/Items/Monsters02-hd", // ], // obs:[ // "Theme/Theme1/Items/Object01-hd", // "Theme/Theme1/Items/Object02-hd", // ], // pathImg:"Theme/Theme1/BGlv/BG-hd.pvr.ccz/spriteFrame", // tmx:"Theme/Theme1/BG1lv/BGPath" import { Asset, SpriteFrame, TiledMapAsset } from "cc"; import { GameResData } from "../DataItem/ItemData"; import { dataMgr } from "../Frames/DataManager"; import { GameInfo } from "../GameInfo"; import { resMgr } from "../Frames/ResourcesMgr"; // }, // { // bg:[ // "Theme/Theme2/BG0/BG1-hd.pvr.ccz/spriteFrame", // "Theme/Theme2/BG0/BG2-hd.pvr.ccz/spriteFrame", // ], // monster:[ // "Theme/Theme2/Items/Monsters01-hd", // "Theme/Theme2/Items/Monsters02-hd", // ], // obs:[ // "Theme/Theme2/Items/Object01-hd", // "Theme/Theme2/Items/Object02-hd", // ], // pathImg:"Theme/Theme2/BGlv/BG-hd.pvr.ccz/spriteFrame", // tmx:"Theme/Theme2/BG1lv/BGPath" // }, // { // bg:[ // "Theme/Theme2/BG0/BG1-hd.pvr.ccz/spriteFrame", // "Theme/Theme2/BG0/BG2-hd.pvr.ccz/spriteFrame", // ], // monster:[ // "Theme/Theme2/Items/Monsters01-hd", // "Theme/Theme2/Items/Monsters02-hd", // ], // obs:[ // "Theme/Theme2/Items/Object01-hd", // "Theme/Theme2/Items/Object02-hd", // ], // pathImg:"Theme/Theme2/BGlv/BG-hd.pvr.ccz/spriteFrame", // tmx:"Theme/Theme2/BG1lv/BGPath" // }, // ] class GameResMgr{ private _resData: GameResData[] = null; static instance: GameResMgr = null; async loadGameRes(){ this._resData = dataMgr.getAllDataByName("GameResPath"); for(let i = 0; i < this._resData.length; i++){ const data = this._resData[i]; let path; let name; if(data.replace[0]){ path = data.path.replace(data.replace[0], String(GameInfo.Instance.CurTheme)); name = data.resName.replace(data.replace[0], String(GameInfo.Instance.CurTheme)); } if(data.replace[1]){ path = path.replace(data.replace[1], String(GameInfo.Instance.CurLv)); name = name.replace(data.replace[1], String(GameInfo.Instance.CurLv)); } //通过上面的名字和路径 加载资源 await resMgr.load(path, name, data.atlas); } } getMapBg(style: number): SpriteFrame{ const name: string = `${GameInfo.Instance.CurLv}-${style}`; return resMgr.getSpriteFrame(name); } getPathBg(): SpriteFrame{ const name: string = `${GameInfo.Instance.CurLv}-${GameInfo.Instance.CurLv}-pathBg`; return resMgr.getSpriteFrame(name); } getTmx(): TiledMapAsset{ const name: string = `${GameInfo.Instance.CurLv}-${GameInfo.Instance.CurLv}-tmx`; return resMgr.getTmxAsset(name); } getMonsterFrame(name: string): SpriteFrame{ name = `${GameInfo.Instance.CurLv}-name`; return resMgr.getSpriteFrame(name); } } export const gameResMgr: GameResMgr = GameResMgr.instance = new GameResMgr();