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- import { _decorator, Component, Sprite, Vec2, Vec3 } from 'cc';
- import { TowerData } from '../DataItem/ItemData';
- import { resMgr } from '../Frames/ResourcesMgr';
- import { GameMgr } from './GameFrameWork/GameMgr';
- import { MapMgr } from './GameFrameWork/MapMgr';
- import { TowerUI } from './GameFrameWork/TowerUI';
- const { ccclass, property } = _decorator;
- @ccclass('Tower')
- export class Tower extends Component {
- private _tilePos: Vec2 = null;
- init(data: TowerData, pos: Vec3){
- const frame = resMgr.getSpriteFrame(data.chassis[0]);
- this.node.getComponent(Sprite).spriteFrame = frame;
- this.node.setPosition(pos);
- //炮的图片
- this.node.getChildByName("Gun").getComponent(Sprite).spriteFrame
- = resMgr.getSpriteFrame(data.fireAniImg + "11");
- this._tilePos = GameMgr.Instance.getModuler(MapMgr).getTiledByPos(new Vec2(pos.x, pos.y));
- }
- bTouch(pos: Vec2): boolean{
- const tiled = GameMgr.Instance.getModuler(MapMgr).getTiledByPos(new Vec2(pos.x, pos.y));
- if(this._tilePos.equals(tiled)){
- this.showUI();
- return true;
- };
- return false;
- }
- showUI(){
- GameMgr.Instance.getModuler(TowerUI).show(this.node.position)
- }
- }
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