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+import { Component, OnInit } from '@angular/core';
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+import * as BABYLON from "@babylonjs/core/Legacy/legacy";
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+import { Engine, Scene } from "@babylonjs/core";
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+import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
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+import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
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+import { Vector3 } from "@babylonjs/core/Maths/math.vector";
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+import { CreateGround } from "@babylonjs/core/Meshes/Builders/groundBuilder";
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+import { CreateSphere } from "@babylonjs/core/Meshes/Builders/sphereBuilder";
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+import { GridMaterial } from "@babylonjs/materials/grid/gridMaterial";
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+
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+import "@babylonjs/loaders/glTF";
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+
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+@Component({
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+ selector: 'app-case-babylon',
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+ templateUrl: './case-babylon.page.html',
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+ styleUrls: ['./case-babylon.page.scss'],
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+})
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+export class CaseBabylonPage implements OnInit {
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+ private engine: BABYLON.Engine|undefined;
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+ private scene: BABYLON.Scene|undefined;
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+
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+ CharacterMap:any = {}
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+ CharacterMeshList = [
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+ {name:"古风少女",
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+ dirPath:"https://nova-cloud.obs.cn-south-1.myhuaweicloud.com/storage/3d/model/ancient-chinese-woman/gltf/",
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+ filePath:"scene.gltf"},
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+ {name:"中国象棋",
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+ dirPath:"https://nova-cloud.obs.cn-south-1.myhuaweicloud.com/storage/3d/model/chinese-chess/gltf/",
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+ filePath:"scene.gltf"},
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+ {name:"卡通异瞳少女",
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+ dirPath:"https://nova-cloud.obs.cn-south-1.myhuaweicloud.com/storage/3d/model/vtuber-selen/gltf/",
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+ filePath:"scene.gltf"},
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+ {name:"中国老杯子",
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+ dirPath:"https://nova-cloud.obs.cn-south-1.myhuaweicloud.com/storage/3d/model/chinese-iron-cup/",
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+ filePath:"scene.gltf"},
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+ {name:"中国城市lowpoly",
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+ dirPath:"https://nova-cloud.obs.cn-south-1.myhuaweicloud.com/storage/3d/model/chinese-city-lowpoly/gltf/",
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+ filePath:"scene.gltf"},
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+
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+ ]
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+ constructor() { }
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+
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+ ngOnInit() {
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+ this.initBabylon()
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+ }
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+
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+ initBabylon(){
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+ // Get the canvas element from the DOM.
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+ const canvas:any = document.getElementById("renderCanvas");
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+ // Set the canvas size to match the device pixel ratio
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+ const devicePixelRatio = window.devicePixelRatio || 1;
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+ canvas.width = window.innerWidth * devicePixelRatio;
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+ canvas.height = window.innerHeight * devicePixelRatio;
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+ this.engine = new BABYLON.Engine(canvas, true);
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+ this.scene = new BABYLON.Scene(this.engine);
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+
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+ // Create a basic light, aiming 0,1,0 - meaning, to the sky.
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+ const light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), this.scene);
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+
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+ // 加载粒子效果覆盖地面
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+ this.loadGroundParticle()
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+
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+ // 设置初始相机
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+ // Add an ArcRotateCamera to the scene and attach it to the canvas
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+ // let initPositon = new BABYLON.Vector3(0,12,0)
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+ let initPositon = new BABYLON.Vector3(0,0,0)
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+ let beta = Math.PI / 2.5 // 镜头初始 纬度 Math.PI / 3 斜下45度
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+ let radius = 20 // 镜头初始半径
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+ const camera = new BABYLON.ArcRotateCamera('camera1', Math.PI / 2, beta, radius, initPositon, this.scene);
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+ camera.attachControl(canvas, true);
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+
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+ // Load the FBX model
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+
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+ this.CharacterMeshList.forEach(character=>{
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+ BABYLON.SceneLoader.ImportMesh('', character.dirPath, character.filePath, this.scene, (meshes, particleSystems, skeletons) => {
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+ console.log(meshes)
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+ // characterMesh.isVisible
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+ meshes.forEach(mesh=>mesh.isVisible=false)
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+ this.CharacterMap[character?.name] = {
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+ meshes:meshes,
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+ particleSystems:particleSystems,
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+ skeletons:skeletons
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+ }
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+ if (skeletons.length > 0) {
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+ this.scene?.beginAnimation(skeletons[0], 0, 100, true);
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+ }
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+ });
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+ })
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+ setTimeout(() => {
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+ this.showCharacter("机器人")
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+ }, 3000);
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+
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+
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+ // Register a render loop to repeatedly render the scene.
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+ this.engine.runRenderLoop(() => {
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+ this.scene?.render();
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+ });
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+
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+ // 开启调试层,用于抓取角度
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+ this.scene.debugLayer.show();
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+
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+ // Watch for browser/canvas resize events
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+ window.addEventListener('resize', () => {
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+ this.engine?.resize();
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+ });
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+ }
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+
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+ showCharacter(name?:string){
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+ if(!name) return
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+
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+ Object.keys(this.CharacterMap).forEach(tempname=>{
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+ let character = this.CharacterMap[tempname];
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+ if(tempname==name){
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+ if(character.meshes?.length){
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+ character.meshes.forEach((mesh:any)=>mesh.isVisible=true)
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+ }
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+ }else{
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+ if(character.meshes?.length){
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+ character.meshes.forEach((mesh:any)=>mesh.isVisible=false)
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+ }
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+ }
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+ })
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+
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+
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+ }
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+ loadGroundParticle(){
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+ if(!this.scene) return
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+ // 创建粒子系统
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+ const particleSystem = new BABYLON.ParticleSystem("particles", 2000, this.scene);
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+
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+ // 纹理
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+ particleSystem.particleTexture = new BABYLON.Texture("textures/flare.png", this.scene);
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+
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+ // 发射器
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+ particleSystem.emitter = new BABYLON.Vector3(0, 0, 0); // 发射器位置
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+ particleSystem.minEmitBox = new BABYLON.Vector3(-300, 0, -300); // 最小发射范围
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+ particleSystem.maxEmitBox = new BABYLON.Vector3(300, 0, 300); // 最大发射范围
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+
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+ // 粒子颜色
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+ particleSystem.color1 = new BABYLON.Color4(1, 1, 1, 1);
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+ particleSystem.color2 = new BABYLON.Color4(0.5, 0.5, 1, 1);
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+ particleSystem.colorDead = new BABYLON.Color4(0, 0, 0.2, 0.5);
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+
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+ // 粒子大小
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+ particleSystem.minSize = 0.1;
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+ particleSystem.maxSize = 0.5;
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+
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+ // 粒子生命周期
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+ particleSystem.minLifeTime = 0.3;
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+ particleSystem.maxLifeTime = 1.5;
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+
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+ // 发射速率
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+ particleSystem.emitRate = 1000;
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+
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+ // 粒子方向
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+ particleSystem.direction1 = new BABYLON.Vector3(-1, 1, -1);
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+ particleSystem.direction2 = new BABYLON.Vector3(1, 1, 1);
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+
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+ // 重力
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+ particleSystem.gravity = new BABYLON.Vector3(0, -9.81, 0);
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+
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+ // 粒子速度
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+ particleSystem.minEmitPower = 0.5;
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+ particleSystem.maxEmitPower = 1.5;
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+ particleSystem.updateSpeed = 0.01;
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+
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+ // 开始粒子系统
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+ particleSystem.start();
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+ }
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+
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+}
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