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- 'use strict'
- /**
- * This module offers an optimized timer implementation designed for scenarios
- * where high precision is not critical.
- *
- * The timer achieves faster performance by using a low-resolution approach,
- * with an accuracy target of within 500ms. This makes it particularly useful
- * for timers with delays of 1 second or more, where exact timing is less
- * crucial.
- *
- * It's important to note that Node.js timers are inherently imprecise, as
- * delays can occur due to the event loop being blocked by other operations.
- * Consequently, timers may trigger later than their scheduled time.
- */
- /**
- * The fastNow variable contains the internal fast timer clock value.
- *
- * @type {number}
- */
- let fastNow = 0
- /**
- * RESOLUTION_MS represents the target resolution time in milliseconds.
- *
- * @type {number}
- * @default 1000
- */
- const RESOLUTION_MS = 1e3
- /**
- * TICK_MS defines the desired interval in milliseconds between each tick.
- * The target value is set to half the resolution time, minus 1 ms, to account
- * for potential event loop overhead.
- *
- * @type {number}
- * @default 499
- */
- const TICK_MS = (RESOLUTION_MS >> 1) - 1
- /**
- * fastNowTimeout is a Node.js timer used to manage and process
- * the FastTimers stored in the `fastTimers` array.
- *
- * @type {NodeJS.Timeout}
- */
- let fastNowTimeout
- /**
- * The kFastTimer symbol is used to identify FastTimer instances.
- *
- * @type {Symbol}
- */
- const kFastTimer = Symbol('kFastTimer')
- /**
- * The fastTimers array contains all active FastTimers.
- *
- * @type {FastTimer[]}
- */
- const fastTimers = []
- /**
- * These constants represent the various states of a FastTimer.
- */
- /**
- * The `NOT_IN_LIST` constant indicates that the FastTimer is not included
- * in the `fastTimers` array. Timers with this status will not be processed
- * during the next tick by the `onTick` function.
- *
- * A FastTimer can be re-added to the `fastTimers` array by invoking the
- * `refresh` method on the FastTimer instance.
- *
- * @type {-2}
- */
- const NOT_IN_LIST = -2
- /**
- * The `TO_BE_CLEARED` constant indicates that the FastTimer is scheduled
- * for removal from the `fastTimers` array. A FastTimer in this state will
- * be removed in the next tick by the `onTick` function and will no longer
- * be processed.
- *
- * This status is also set when the `clear` method is called on the FastTimer instance.
- *
- * @type {-1}
- */
- const TO_BE_CLEARED = -1
- /**
- * The `PENDING` constant signifies that the FastTimer is awaiting processing
- * in the next tick by the `onTick` function. Timers with this status will have
- * their `_idleStart` value set and their status updated to `ACTIVE` in the next tick.
- *
- * @type {0}
- */
- const PENDING = 0
- /**
- * The `ACTIVE` constant indicates that the FastTimer is active and waiting
- * for its timer to expire. During the next tick, the `onTick` function will
- * check if the timer has expired, and if so, it will execute the associated callback.
- *
- * @type {1}
- */
- const ACTIVE = 1
- /**
- * The onTick function processes the fastTimers array.
- *
- * @returns {void}
- */
- function onTick () {
- /**
- * Increment the fastNow value by the TICK_MS value, despite the actual time
- * that has passed since the last tick. This approach ensures independence
- * from the system clock and delays caused by a blocked event loop.
- *
- * @type {number}
- */
- fastNow += TICK_MS
- /**
- * The `idx` variable is used to iterate over the `fastTimers` array.
- * Expired timers are removed by replacing them with the last element in the array.
- * Consequently, `idx` is only incremented when the current element is not removed.
- *
- * @type {number}
- */
- let idx = 0
- /**
- * The len variable will contain the length of the fastTimers array
- * and will be decremented when a FastTimer should be removed from the
- * fastTimers array.
- *
- * @type {number}
- */
- let len = fastTimers.length
- while (idx < len) {
- /**
- * @type {FastTimer}
- */
- const timer = fastTimers[idx]
- // If the timer is in the ACTIVE state and the timer has expired, it will
- // be processed in the next tick.
- if (timer._state === PENDING) {
- // Set the _idleStart value to the fastNow value minus the TICK_MS value
- // to account for the time the timer was in the PENDING state.
- timer._idleStart = fastNow - TICK_MS
- timer._state = ACTIVE
- } else if (
- timer._state === ACTIVE &&
- fastNow >= timer._idleStart + timer._idleTimeout
- ) {
- timer._state = TO_BE_CLEARED
- timer._idleStart = -1
- timer._onTimeout(timer._timerArg)
- }
- if (timer._state === TO_BE_CLEARED) {
- timer._state = NOT_IN_LIST
- // Move the last element to the current index and decrement len if it is
- // not the only element in the array.
- if (--len !== 0) {
- fastTimers[idx] = fastTimers[len]
- }
- } else {
- ++idx
- }
- }
- // Set the length of the fastTimers array to the new length and thus
- // removing the excess FastTimers elements from the array.
- fastTimers.length = len
- // If there are still active FastTimers in the array, refresh the Timer.
- // If there are no active FastTimers, the timer will be refreshed again
- // when a new FastTimer is instantiated.
- if (fastTimers.length !== 0) {
- refreshTimeout()
- }
- }
- function refreshTimeout () {
- // If the fastNowTimeout is already set, refresh it.
- if (fastNowTimeout) {
- fastNowTimeout.refresh()
- // fastNowTimeout is not instantiated yet, create a new Timer.
- } else {
- clearTimeout(fastNowTimeout)
- fastNowTimeout = setTimeout(onTick, TICK_MS)
- // If the Timer has an unref method, call it to allow the process to exit if
- // there are no other active handles.
- if (fastNowTimeout.unref) {
- fastNowTimeout.unref()
- }
- }
- }
- /**
- * The `FastTimer` class is a data structure designed to store and manage
- * timer information.
- */
- class FastTimer {
- [kFastTimer] = true
- /**
- * The state of the timer, which can be one of the following:
- * - NOT_IN_LIST (-2)
- * - TO_BE_CLEARED (-1)
- * - PENDING (0)
- * - ACTIVE (1)
- *
- * @type {-2|-1|0|1}
- * @private
- */
- _state = NOT_IN_LIST
- /**
- * The number of milliseconds to wait before calling the callback.
- *
- * @type {number}
- * @private
- */
- _idleTimeout = -1
- /**
- * The time in milliseconds when the timer was started. This value is used to
- * calculate when the timer should expire.
- *
- * @type {number}
- * @default -1
- * @private
- */
- _idleStart = -1
- /**
- * The function to be executed when the timer expires.
- * @type {Function}
- * @private
- */
- _onTimeout
- /**
- * The argument to be passed to the callback when the timer expires.
- *
- * @type {*}
- * @private
- */
- _timerArg
- /**
- * @constructor
- * @param {Function} callback A function to be executed after the timer
- * expires.
- * @param {number} delay The time, in milliseconds that the timer should wait
- * before the specified function or code is executed.
- * @param {*} arg
- */
- constructor (callback, delay, arg) {
- this._onTimeout = callback
- this._idleTimeout = delay
- this._timerArg = arg
- this.refresh()
- }
- /**
- * Sets the timer's start time to the current time, and reschedules the timer
- * to call its callback at the previously specified duration adjusted to the
- * current time.
- * Using this on a timer that has already called its callback will reactivate
- * the timer.
- *
- * @returns {void}
- */
- refresh () {
- // In the special case that the timer is not in the list of active timers,
- // add it back to the array to be processed in the next tick by the onTick
- // function.
- if (this._state === NOT_IN_LIST) {
- fastTimers.push(this)
- }
- // If the timer is the only active timer, refresh the fastNowTimeout for
- // better resolution.
- if (!fastNowTimeout || fastTimers.length === 1) {
- refreshTimeout()
- }
- // Setting the state to PENDING will cause the timer to be reset in the
- // next tick by the onTick function.
- this._state = PENDING
- }
- /**
- * The `clear` method cancels the timer, preventing it from executing.
- *
- * @returns {void}
- * @private
- */
- clear () {
- // Set the state to TO_BE_CLEARED to mark the timer for removal in the next
- // tick by the onTick function.
- this._state = TO_BE_CLEARED
- // Reset the _idleStart value to -1 to indicate that the timer is no longer
- // active.
- this._idleStart = -1
- }
- }
- /**
- * This module exports a setTimeout and clearTimeout function that can be
- * used as a drop-in replacement for the native functions.
- */
- module.exports = {
- /**
- * The setTimeout() method sets a timer which executes a function once the
- * timer expires.
- * @param {Function} callback A function to be executed after the timer
- * expires.
- * @param {number} delay The time, in milliseconds that the timer should
- * wait before the specified function or code is executed.
- * @param {*} [arg] An optional argument to be passed to the callback function
- * when the timer expires.
- * @returns {NodeJS.Timeout|FastTimer}
- */
- setTimeout (callback, delay, arg) {
- // If the delay is less than or equal to the RESOLUTION_MS value return a
- // native Node.js Timer instance.
- return delay <= RESOLUTION_MS
- ? setTimeout(callback, delay, arg)
- : new FastTimer(callback, delay, arg)
- },
- /**
- * The clearTimeout method cancels an instantiated Timer previously created
- * by calling setTimeout.
- *
- * @param {NodeJS.Timeout|FastTimer} timeout
- */
- clearTimeout (timeout) {
- // If the timeout is a FastTimer, call its own clear method.
- if (timeout[kFastTimer]) {
- /**
- * @type {FastTimer}
- */
- timeout.clear()
- // Otherwise it is an instance of a native NodeJS.Timeout, so call the
- // Node.js native clearTimeout function.
- } else {
- clearTimeout(timeout)
- }
- },
- /**
- * The setFastTimeout() method sets a fastTimer which executes a function once
- * the timer expires.
- * @param {Function} callback A function to be executed after the timer
- * expires.
- * @param {number} delay The time, in milliseconds that the timer should
- * wait before the specified function or code is executed.
- * @param {*} [arg] An optional argument to be passed to the callback function
- * when the timer expires.
- * @returns {FastTimer}
- */
- setFastTimeout (callback, delay, arg) {
- return new FastTimer(callback, delay, arg)
- },
- /**
- * The clearTimeout method cancels an instantiated FastTimer previously
- * created by calling setFastTimeout.
- *
- * @param {FastTimer} timeout
- */
- clearFastTimeout (timeout) {
- timeout.clear()
- },
- /**
- * The now method returns the value of the internal fast timer clock.
- *
- * @returns {number}
- */
- now () {
- return fastNow
- },
- /**
- * Trigger the onTick function to process the fastTimers array.
- * Exported for testing purposes only.
- * Marking as deprecated to discourage any use outside of testing.
- * @deprecated
- * @param {number} [delay=0] The delay in milliseconds to add to the now value.
- */
- tick (delay = 0) {
- fastNow += delay - RESOLUTION_MS + 1
- onTick()
- onTick()
- },
- /**
- * Reset FastTimers.
- * Exported for testing purposes only.
- * Marking as deprecated to discourage any use outside of testing.
- * @deprecated
- */
- reset () {
- fastNow = 0
- fastTimers.length = 0
- clearTimeout(fastNowTimeout)
- fastNowTimeout = null
- },
- /**
- * Exporting for testing purposes only.
- * Marking as deprecated to discourage any use outside of testing.
- * @deprecated
- */
- kFastTimer
- }
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