package com.backfire.protoMethod; option java_package = "com.backfire.protoMethod"; option java_outer_classname = "buff_http"; //是否需要升级请求 UpgradeRequest = "101" message UpgradeRequest { required uint32 appId = 1; //渠道号 required string ver = 2; //版本号 } //升级请求返回 UpgradeReply message UpgradeReply { required uint32 ret = 1; //是否需要升级1:需要升级 2不需要升级 3强制升级 optional uint32 retCode = 2; // 1:错误码 optional string retMsg = 3; // 升级提示语 optional string downUrl = 4; //下载地址 } //登陆请求 LoginRequest ="102" message LoginRequest { required uint32 appId = 1; //渠道号 required string ver = 2; //版本号 optional string genSn = 3; //唯一识别ID optional string phoneSn = 4; //IMEI optional string open_id = 5; //第三方唯一识别ID optional string token = 6; //第三方访问token optional string android_id = 7; optional string mac_id = 8; optional string bluetooth_id = 9; optional string someStr4 = 10; } //用户信息返回 LoginReply message LoginReply { required uint32 ret = 1; //是否登陆成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional uint64 uid = 4; //用户唯一识别ID optional string session = 5; //用户session optional string uname = 6; //用户绑定邮箱 optional string nick = 7; //用户呢称 optional uint32 sex = 8; //用户性别 optional string address = 9; //用户地址 optional string icon = 10; //用户图像地址 optional Experience exp = 11; optional Money money = 12; optional Tip tip = 13; optional Other other = 14; //用户其他信息 } Message Experience { optional uint32 level = 1; //用户等级 optional uint32 exp = 2; //用户经验 optional uint64 winCount = 3; //用户胜场 optional string title = 4; //用户称谓 } message Money { optional uint64 money = 1; //用户筹码 optional uint64 gold = 2; //用户元宝 optional uint32 vip = 3; //VIP等级 optional uint64 viptime = 4; //VIP剩余天数 } message Tip { optional uint32 tipFree = 1; //提示功能是否免费使用 optional uint32 tipCount = 2; //提示功能可使用次数 } message Other { optional string signature = 2; //用户签名 //repeated Gift gifts = 4; //持有礼物 另起接口 } message Gift { optional uint32 id = 1; //礼物ID optional string name = 2; //礼物名称 optional string icon = 3; //礼物图片地址 optional uint32 count = 4; //礼物数量 } //请求获取一些辅助信息,比如登陆奖励、在线人数等 AssistMessageRequest = "103" message AssistMessageRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session } message PayTip { optional uint32 id =1; optional string content =2; } //辅助信息返回,比如登陆奖励、在线人数等 AssistMessageReply message AssistMessageReply { required uint32 ret = 1; //是否返回辅助信息成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated NotifyMsg notifyMsg = 4; optional string exerMsg = 5; //活动内容 optional uint64 OnlineNum = 6; //在线人数 repeated Award awards = 7; //连续登陆XX天,奖励XX金币 optional uint32 loginTimes = 8; //已经连续登陆天数 optional uint32 isLogin = 9; //今天是否已经领取了登陆奖励 optional string tipMsg = 10; //房间内点击提示显示信息 repeated PayTip paytips = 11; //支付提示语 optional string sendtips = 12; //支付发货提醒 } message NotifyMsg { required String title = 1; required String desc = 2; } message Award { required Money awardMoney = 1; //连续登陆奖励的金币 required Tip awardTip = 2; //连续登陆奖励的提示 } //获取登陆奖励 LoginAwardRequest = "104" message LoginAwardRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session } //获取登陆奖励返回,LoginAwardReply message LoginAwardReply { required uint32 ret = 1; //是否领取登陆奖励成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语、 optional Money money = 4; //筹码 optional Tip tip = 5; //提示 optional string succMsg = 6; //领取登陆奖励成功提示语 } //用户修改信息,包括昵称、性别、地址、图像,以及绑定邮箱 ModifyUserRequest = "105,106,107" 105代表绑定邮箱,106代表修改昵称等,107修改用户头像 message ModifyUserRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional string uname = 3; //用户绑定邮箱 optional string password = 4; //绑定邮箱时需要输入密码 optional string nick = 5; //用户呢称 optional uint32 sex = 6; //用户性别 optional string address = 7; //用户地址 optional string signature = 8; //用户签名 optional string icon = 9; //用户图像地址 } //用户修改信息返回 ModifyUserReply message ModifyUserReply { required uint32 ret = 1; //是否修改成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 } //用户通过绑定的邮箱恢复账号系统, RecoverUserRequest = "108" 返回直接使用 LoginReply message RecoverUserRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional string uname = 3; //用户绑定邮箱 optional string password = 4; //绑定邮箱时需要输入密码 } //返回大厅刷新数据请求 BackToHall= "109" message BackToHallReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session } //获取进入房间 TableReq = "301" message TableReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 type = 3; //1:快速进入,2:初级场 3中级场 4高级场 以后场时动态配置,故这个接口得调整 optional uint32 form = 4; //分组编号 } //进入房间请求返回 TableRpy message TableRpy { required uint32 ret = 1; //是否获取桌子成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional string ip = 4; //服务器对应IP optional uint32 port = 5; //服务器对应端口号 optional uint32 tid = 6; //桌子ID optional string voip = 7; //语音服务器对应IP optional uint32 voport = 8; //语音服务器对应端口号 } //桌子列表请求 CourtListRequest = "302" message CourtListRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session required string courtId = 3; //赛场ID,如普通场为1,比赛场为2,换牌场为3,新玩法场为4 } //桌子列表请求返回 CourtListReply message CourtListReply { required uint32 ret = 1; //1:成功 2 失败 optional uint32 retCode = 2; //错误码 optional string retMsg = 3; //提示语 repeated Court courtBean = 4; //桌子对象 } message Court { optional string name = 1; //桌名 optional uint64 min_enter = 2; //准入 optional uint64 min_chip = 3; //底注 optional string form = 4; //分组编号 optional string desc = 5; //详细介绍 optional uint32 type = 6; //桌类型,用于tableReq optional uint32 left_icon = 7; //左角标类型 optional uint32 right_icon = 8; //右角标类型 } //获取进入房间 QuickStartReq= "303" message QuickStartReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 form = 3; //1:普通场 2比赛场 3换牌场 以后场时动态配置,故这个接口得调整 } //进入房间请求返回QucikStartRpy message QuickStartRpy { required uint32 ret = 1; //是否获取桌子成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional string ip = 4; //服务器对应IP optional uint32 port = 5; //服务器对应端口号 optional uint32 tid = 6; //桌子ID optional string voip = 7; //语音服务器对应IP optional uint32 voport = 8; //语音服务器对应端口号 optional uint64 needMoney = 9; //所需钱数,ret为2时解析此值 } //赛场详情请求 MatchInfoReq= "304" message MatchInfoReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 form = 3; //1:普通场 2比赛场 3换牌场 以后场时动态配置,故这个接口得调整 optional uint32 type = 4; //桌类型,用于tableReq } //赛场详情请求返回 MatchInfoRpy message MatchInfoRpy { required uint32 ret = 1; //是否获取桌子成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional string title = 4; //标题 optional string desc = 5; //详情 optional string beginTime = 6; //开赛时间 optional uint32 count = 7; //参赛人数 optional string condition = 8; //进入条件 } //获取房间提示信息 TableMsgReq= "305" message TableMsgReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 form = 3; //1:普通场 2比赛场 3换牌场 以后场时动态配置,故这个接口得调整 optional uint32 type = 4; //桌类型,用于tableReq } //获取房间提示信息 TableMsgRpy message TableMsgRpy { required uint32 ret = 1; //是否获取桌子成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional string msg = 4; //房间提示信息显示 } //请求获取商品列表 ListProductReq = "401" message ListProductReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session required uint32 type = 3; //商品类型 } message Product { required uint32 productID = 1; required string productName = 2; required uint32 price = 3; required string desc = 4; optional string imageUrl = 5; optional string paycode = 6; //现在做计费点使用 } //商品列表返回 ListProductRpy = "shop.PdtRpy" message ListProductRpy { required uint32 ret = 1; //是否获取商品列表成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated Product products = 4; } //获取充值所需的商品信息 RechargeGoodsReq = "402", message RechargeGoodsReq { required uint64 uid = 1; required string session = 2; required uint32 type = 3; //商品类型,1代表金币,2代表“提示”,3代表“元宝” required uint64 needMoney = 4; } //充值所需的商品信息返回 CollapseTimesRpy message RechargeGoodsRpy { required uint32 ret = 1; optional uint32 retCode = 2; optional string retMsg = 3; optional Product products = 4; } //购买提示所需的商品信息 CheckBuyMessageReq = "403" message CheckBuyMessageReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint64 orderid = 3; //订单ID } message CheckBuyMessageRpy { required uint32 ret = 1; //订单是否已经成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional Money moneyBean = 4 optional Tip tipBean = 5; } //直接购买商品请求 DirectBuyReq = "404", message DirectBuyReq { required uint64 uid = 1; required string session = 2; required uint32 type = 3; //商品类型,1代表金币,2代表“提示”,3代表“元宝” } //充值所需的商品信息返回DirectBuyRpy message DirectBuyRpy { required uint32 ret = 1; optional uint32 retCode = 2; optional string retMsg = 3; optional Product products = 4; } //验证订单失败数据提交,ConfirmOrderFailedRequest= "405" 返回直接使用RpyConfirmOrderFailed message ConfirmOrderFailedRequest { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint64 orderid = 3; //订单ID } message ConfirmOrderFailedRpy { required uint32 ret = 1; //订单是否已经成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 } //请求比赛排行列表 ListRankReq = "501,502" 501代表今日排行,502代表上期获奖排行 message ListRankReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 form = 3; //1:普通场 2比赛场 3换牌场 以后场时动态配置,故这个接口得调整 optional uint32 type = 4; //桌类型,不传默认为5 } //排行列表返回 ListRankRpy = "rank.matchRpy" message ListRankRpy { required uint32 ret = 1; //是否获取商品列表成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated Rank ranks = 4; } message Rank { optional uint64 uid = 1; //uid optional uint32 position = 2; //排行 optional string unick = 3; //昵称 optional uint64 money = 4; //赢的筹码 optional string dateTime = 5; //时间 } //财富榜 "503" message WealthRankReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session } message WealthRankRpy { required uint32 ret = 1; // 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated WealthRank wealthRanks = 4; } message WealthRank { optional uint64 uid = 1; //uid optional uint32 position = 2; //排行 optional string unick = 3; //昵称 optional uint64 money = 4; //赢的筹码 optional String icon = 5; //图标 } //充值榜 "504" message RechargeRankReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session } message RechargeRankRpy { required uint32 ret = 1; // 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated RechargeRank RechargeRanks = 4; } message RechargeRank { optional uint64 uid = 1; //uid optional uint32 position = 2; //排行 optional string unick = 3; //昵称 optional uint64 money = 4; //赢的筹码 optional String icon = 5; //图标 } //获取活动列表 ExerciseListReq = "601" message ExerciseListReq { required uint32 uid = 1; required string session = 2; } message Exercise { required string title = 1; required string desc = 2; } //获取活动列表返回 ExerciseListRpy = "exer.ExerRpy" message ExerciseListRpy { required uint32 ret = 1; optional uint32 retCode = 2; optional string retMsg = 3; repeated Exercise exercises = 4; } //获取系统信息列表 使用接口SystemInFoReq = "602" 接口数据类型跟ExerciseListReq一样,返回数据类型跟ExerciseListRpy一样,系统信息类型跟Exercise一样 //获取个人信息列表 使用接口PersonInFoReq = "603" 接口数据类型跟ExerciseListReq一样,返回数据类型跟ExerciseListRpy一样,系统信息类型为PersonInFo message PersonInFo { required uint32 infoID = 1; //个人信息对应ID required string desc = 3; //个人信息描述 required uint32 canReceive = 4; //是否能够被领取,1:能,其他则不能 } message PersonListRpy { required uint32 ret = 1; optional uint32 retCode = 2; optional string retMsg = 3; repeated PersonInFo info = 4; } //请求获取活动奖励 PersonDeliverReq = "604" message PersonDeliverReq { required uint32 uid = 1; required string session = 2; optional uint32 infoID = 3; } //获取活动奖励返回 PersonDeliverRpy message PersonDeliverRpy { required uint32 ret = 1; required uint32 retCode = 2; optional string retMsg = 3; optional Money money = 4; optional Tip tip = 5; optional string succMsg = 6; //提示信息 } //提交反馈信息 SubmitFeedBackReq = "701" message SubmitFeedBackReq { required uint32 uid = 1; required string session = 2; optional string feedBackMsg = 3; //反馈信息 optional string connectPhone = 4; //联系电话 } //提交反馈信息返回 SubmitFeedBackRpy message SubmitFeedBackRpy { required uint32 ret = 1; required uint32 retCode = 2; optional string retMsg = 3; } //帮助-游戏规则 GameRuleReq= "702" message GameRuleReq { required uint32 uid = 1; required string session = 2; } //帮助-游戏规则返回 message GameRuleRpy { required uint32 ret = 1; required uint32 retCode = 2; optional string retMsg = 3; optional string gamerule = 4; //游戏规则 } //帮助-常见问题 CommonReq= "703" message CommonReq { required uint32 uid = 1; required string session = 2; } //帮助-常见问题 CommoneRpy message CommoneRpy { required uint32 ret = 1; required uint32 retCode = 2; optional string retMsg = 3; optional string commonedesc = 4; //常见问题描述 } //获取破产奖励次数 CollapseTimesReq = "801" message CollapseTimesReq { required uint64 uid = 1; required string session = 2; } //破产奖励次数返回 CollapseTimesRpy message CollapseTimesRpy { required uint32 ret = 1; optional uint32 retCode = 2; optional string retMsg = 3; optional uint32 times = 4; } //提交减少提示次数 ReduceTipCountReq = "802" message ReduceTipCountReq { required uint64 uid = 1; required string session = 2; required uint32 type = 3; //场类型 } //提交减少提示次数返回 ReduceTipCountRpy message ReduceTipCountRpy { required uint32 ret = 1; required uint32 retCode = 2; optional string retMsg = 3; optional Tip tip = 4; //提示 } //请求获取任务列表 ListTaskReq = "901" message ListProductReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 type = 3; //任务类型:0或没有代表每日任务,1代表系统任务 } message Task { required uint32 taskID = 1; //任务ID required string taskName = 2; //任务名称 optional string taskDesc = 3; //任务奖励描述 optional uint32 compelteRate = 4; //任务已经完成进度 optional uint32 totalRate = 5; //任务总进度 optional uint32 canAliPay = 6; //任务状态:1不能领取 2:可以领取 3:已经领取奖励(已完成) } //任务列表返回 ListTaskRpy message ListTaskRpy { required uint32 ret = 1; //是否获取任务列表成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 repeated Task tasks = 4; optional string tipMsg = 5; // 提示语 } //领取任务 AliPayTaskReq = "902" message AliPayTaskReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 type = 3; //任务类型:0或没有代表每日任务,1代表系统任务 optional uint32 taskID = 4; //任务ID } //领取任务返回AliPayTaskRpy message AliPayTaskRpy { required uint32 ret = 1; //是否获取任务列表成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional uint64 money = 4; //任务奖励money optional uint32 tip = 5; //任务奖励提示 optional uint64 totalMoney = 6; //用户总money optional uint32 totalTip = 7; //用户总提示 } //获取可领取任务的数量 AliPayTaskNumReq = "903" message AliPayTaskNumReq { required uint64 uid = 1; //用户唯一识别ID required string session = 2; //用户session optional uint32 type = 3; //任务类型:0或没有代表每日任务,1代表系统任务 } //领取任务返回AliPayTaskNumRpy message AliPayTaskNumRpy { required uint32 ret = 1; //是否获取任务列表成功 1:成功 2 失败 optional uint32 retCode = 2; // 失败原因 optional string retMsg = 3; // 失败原因提示语 optional uint32 number = 4; //可领取的任务的数量 }