未来全栈 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
..
ConfigCenter.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
HandlerMsg.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
Player.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
ResCenter.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
RoomInfo$GameType.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
RoomInfo$Megagame.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
RoomInfo.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$ActionS.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$CardNum.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$ChatFaceID.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$DepositS.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$GameState.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$GiveUpLandlordS.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$Identity.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$ReadyS.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$SeatS.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$Sex.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$UserAction.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State$UserState.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos
State.class 797cbb04c8 init: commit %!s(int64=2) %!d(string=hai) anos