WangZixian fecfac1207 TEXT 1 jaar geleden
..
Actions fecfac1207 TEXT 1 jaar geleden
Animations fecfac1207 TEXT 1 jaar geleden
Audio fecfac1207 TEXT 1 jaar geleden
BakedVertexAnimation fecfac1207 TEXT 1 jaar geleden
Behaviors fecfac1207 TEXT 1 jaar geleden
Bones fecfac1207 TEXT 1 jaar geleden
Buffers fecfac1207 TEXT 1 jaar geleden
Cameras fecfac1207 TEXT 1 jaar geleden
Collisions fecfac1207 TEXT 1 jaar geleden
Compat fecfac1207 TEXT 1 jaar geleden
Compute fecfac1207 TEXT 1 jaar geleden
Culling fecfac1207 TEXT 1 jaar geleden
Debug fecfac1207 TEXT 1 jaar geleden
Decorators fecfac1207 TEXT 1 jaar geleden
DeviceInput fecfac1207 TEXT 1 jaar geleden
Engines fecfac1207 TEXT 1 jaar geleden
Events fecfac1207 TEXT 1 jaar geleden
FlowGraph fecfac1207 TEXT 1 jaar geleden
Gamepads fecfac1207 TEXT 1 jaar geleden
Gizmos fecfac1207 TEXT 1 jaar geleden
Helpers fecfac1207 TEXT 1 jaar geleden
Inputs fecfac1207 TEXT 1 jaar geleden
Instrumentation fecfac1207 TEXT 1 jaar geleden
Layers fecfac1207 TEXT 1 jaar geleden
Legacy fecfac1207 TEXT 1 jaar geleden
LensFlares fecfac1207 TEXT 1 jaar geleden
Lights fecfac1207 TEXT 1 jaar geleden
Loading fecfac1207 TEXT 1 jaar geleden
Materials fecfac1207 TEXT 1 jaar geleden
Maths fecfac1207 TEXT 1 jaar geleden
Meshes fecfac1207 TEXT 1 jaar geleden
Misc fecfac1207 TEXT 1 jaar geleden
Morph fecfac1207 TEXT 1 jaar geleden
Navigation fecfac1207 TEXT 1 jaar geleden
ObjectModel fecfac1207 TEXT 1 jaar geleden
Offline fecfac1207 TEXT 1 jaar geleden
Particles fecfac1207 TEXT 1 jaar geleden
Physics fecfac1207 TEXT 1 jaar geleden
PostProcesses fecfac1207 TEXT 1 jaar geleden
Probes fecfac1207 TEXT 1 jaar geleden
Rendering fecfac1207 TEXT 1 jaar geleden
Shaders fecfac1207 TEXT 1 jaar geleden
ShadersWGSL fecfac1207 TEXT 1 jaar geleden
Sprites fecfac1207 TEXT 1 jaar geleden
States fecfac1207 TEXT 1 jaar geleden
XR fecfac1207 TEXT 1 jaar geleden
assets fecfac1207 TEXT 1 jaar geleden
IAccessibilityTag.d.ts fecfac1207 TEXT 1 jaar geleden
IAccessibilityTag.js fecfac1207 TEXT 1 jaar geleden
IAccessibilityTag.js.map fecfac1207 TEXT 1 jaar geleden
NOTICE.md fecfac1207 TEXT 1 jaar geleden
abstractScene.d.ts fecfac1207 TEXT 1 jaar geleden
abstractScene.js fecfac1207 TEXT 1 jaar geleden
abstractScene.js.map fecfac1207 TEXT 1 jaar geleden
assetContainer.d.ts fecfac1207 TEXT 1 jaar geleden
assetContainer.js fecfac1207 TEXT 1 jaar geleden
assetContainer.js.map fecfac1207 TEXT 1 jaar geleden
index.d.ts fecfac1207 TEXT 1 jaar geleden
index.js fecfac1207 TEXT 1 jaar geleden
index.js.map fecfac1207 TEXT 1 jaar geleden
license.md fecfac1207 TEXT 1 jaar geleden
node.d.ts fecfac1207 TEXT 1 jaar geleden
node.js fecfac1207 TEXT 1 jaar geleden
node.js.map fecfac1207 TEXT 1 jaar geleden
package.json fecfac1207 TEXT 1 jaar geleden
readme.md fecfac1207 TEXT 1 jaar geleden
scene.d.ts fecfac1207 TEXT 1 jaar geleden
scene.js fecfac1207 TEXT 1 jaar geleden
scene.js.map fecfac1207 TEXT 1 jaar geleden
sceneComponent.d.ts fecfac1207 TEXT 1 jaar geleden
sceneComponent.js fecfac1207 TEXT 1 jaar geleden
sceneComponent.js.map fecfac1207 TEXT 1 jaar geleden
tslib.es6.js fecfac1207 TEXT 1 jaar geleden
types.d.ts fecfac1207 TEXT 1 jaar geleden
types.js fecfac1207 TEXT 1 jaar geleden
types.js.map fecfac1207 TEXT 1 jaar geleden

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.