v6.js 2.4 KB

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  1. "use strict";
  2. Object.defineProperty(exports, "__esModule", {
  3. value: true
  4. });
  5. exports.default = v6;
  6. var _stringify = require("./stringify.js");
  7. var _v = _interopRequireDefault(require("./v1.js"));
  8. var _v1ToV = _interopRequireDefault(require("./v1ToV6.js"));
  9. function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
  10. function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
  11. function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
  12. function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
  13. function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
  14. function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
  15. /**
  16. *
  17. * @param {object} options
  18. * @param {Uint8Array=} buf
  19. * @param {number=} offset
  20. * @returns
  21. */
  22. function v6(options = {}, buf, offset = 0) {
  23. // v6 is v1 with different field layout, so we start with a v1 UUID, albeit
  24. // with slightly different behavior around how the clock_seq and node fields
  25. // are randomized, which is why we call v1 with _v6: true.
  26. var bytes = (0, _v.default)(_objectSpread(_objectSpread({}, options), {}, {
  27. _v6: true
  28. }), new Uint8Array(16));
  29. // Reorder the fields to v6 layout.
  30. bytes = (0, _v1ToV.default)(bytes);
  31. // Return as a byte array if requested
  32. if (buf) {
  33. for (var i = 0; i < 16; i++) {
  34. buf[offset + i] = bytes[i];
  35. }
  36. return buf;
  37. }
  38. return (0, _stringify.unsafeStringify)(bytes);
  39. }