en-US.ini 3.7 KB

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  1. RateControl="Rate Control"
  2. CBR="Constant Bitrate"
  3. VBR="Variable Bitrate"
  4. CQVBR="Variable Bitrate with Target Quality"
  5. CQP="Constant QP"
  6. Lossless="Lossless"
  7. Bitrate="Bitrate"
  8. MaxBitrate="Maximum Bitrate (0 = Level Limit)"
  9. TargetQuality="Target Quality"
  10. KeyframeIntervalSec="Keyframe interval (seconds, 0 = auto)"
  11. LookAhead="Look-ahead"
  12. LookAhead.ToolTip="Enables Lookahead.\n\nIf enabled, it will increase visual quality by determining a better bitrate distribution through analysis of future frames,\nat the cost of increased GPU utilization and latency."
  13. AdaptiveQuantization="Adaptive Quantization"
  14. AdaptiveQuantization.ToolTip="Enables Temporal/Spatial Adaptive Quantization which optimizes the use of bitrate for increased perceived visual quality,\nespecially in situations with high motion, at the cost of increased GPU utilization.\n\nFormerly known as \"Psycho-Visual Tuning\"."
  15. Preset="Preset"
  16. Preset.p1="P1: Fastest (Lowest Quality)"
  17. Preset.p2="P2: Faster (Lower Quality)"
  18. Preset.p3="P3: Fast (Low Quality)"
  19. Preset.p4="P4: Medium (Medium Quality)"
  20. Preset.p5="P5: Slow (Good Quality)"
  21. Preset.p6="P6: Slower (Better Quality)"
  22. Preset.p7="P7: Slowest (Best Quality)"
  23. Tuning="Tuning"
  24. Tuning.uhq="Ultra High Quality (slow, not recommended)"
  25. Tuning.hq="High Quality"
  26. Tuning.ll="Low Latency"
  27. Tuning.ull="Ultra Low Latency"
  28. Multipass="Multipass Mode"
  29. Multipass.disabled="Single Pass"
  30. Multipass.qres="Two Passes (Quarter Resolution)"
  31. Multipass.fullres="Two Passes (Full Resolution)"
  32. Profile="Profile"
  33. BFrames="B-Frames"
  34. BFrameRefMode="B-Frame as Reference"
  35. BframeRefMode.Disabled="Disabled"
  36. BframeRefMode.Each="Each"
  37. BframeRefMode.Middle="Middle b-frame only"
  38. SplitEncode="Split Encode"
  39. SplitEncode.Auto="Auto"
  40. SplitEncode.Disabled="Disabled"
  41. SplitEncode.Enabled="Two-way split"
  42. SplitEncode.ThreeWay="Three-way split"
  43. Opts="Custom Encoder Options"
  44. Opts.TT="Space-separated list of options to apply to the rate control and codec settings,\nbased their names in the nvEncodeAPI header.\ne.g. \"lookaheadDepth=16 aqStrength=4\""
  45. Error="Failed to open NVENC codec: %1"
  46. GenericError="Try installing the latest <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a> and closing other recording software that might be using NVENC such as NVIDIA ShadowPlay or Windows Game DVR."
  47. BadGPUIndex="You have selected GPU %1 in your output encoder settings. Set this back to 0 and try again."
  48. OutdatedDriver="The installed NVIDIA driver does not support this NVENC version, try <a href=\"https://obsproject.com/go/nvidia-drivers\">updating the driver</a>."
  49. UnsupportedDevice="NVENC Error: Unsupported device. Check that your video card <a href=\"https://obsproject.com/go/nvenc-matrix\">supports NVENC</a> and try <a href=\"https://obsproject.com/go/nvidia-drivers\">updating the driver</a>."
  50. TooManySessions="NVENC Error: Too many concurrent sessions. Try closing other recording software that might be using NVENC such as NVIDIA ShadowPlay or Windows Game DVR."
  51. CheckDrivers="Try installing the latest <a href=\"https://obsproject.com/go/nvidia-drivers\">NVIDIA driver</a>."
  52. 8bitUnsupportedHdr="OBS does not support 8-bit output of Rec. 2100."
  53. I010Unsupported="NVENC does not support I010. Use P010 instead."
  54. 10bitUnsupported="Cannot perform 10-bit encode on this encoder."
  55. 16bitUnsupported="Cannot perform 16-bit encode on this encoder."
  56. 444Unsupported="Cannot perform 4:4:4 encode on this encoder."
  57. # Legacy strings, to be removed once compat encoders are removed
  58. CQLevel="CQ Level"
  59. PsychoVisualTuning="Psycho Visual Tuning"
  60. PsychoVisualTuning.ToolTip="Enables encoder settings that optimize the use of bitrate for increased perceived visual quality,\nespecially in situations with high motion, at the cost of increased GPU utilization."