slide_transition.effect 909 B

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  1. uniform float4x4 ViewProj;
  2. uniform texture2d tex_a;
  3. uniform texture2d tex_b;
  4. uniform float2 tex_a_dir;
  5. uniform float2 tex_b_dir;
  6. sampler_state textureSampler {
  7. Filter = Linear;
  8. AddressU = Clamp;
  9. AddressV = Clamp;
  10. };
  11. struct VertData {
  12. float4 pos : POSITION;
  13. float2 uv : TEXCOORD0;
  14. };
  15. VertData VSDefault(VertData v_in)
  16. {
  17. VertData vert_out;
  18. vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
  19. vert_out.uv = v_in.uv;
  20. return vert_out;
  21. }
  22. float4 PSSlide(VertData v_in) : TARGET
  23. {
  24. float2 tex_a_uv = v_in.uv + tex_a_dir;
  25. float2 tex_b_uv = v_in.uv - tex_b_dir;
  26. float4 outc;
  27. outc = (tex_a_uv.x - saturate(tex_a_uv.x) != 0.0) ||
  28. (tex_a_uv.y - saturate(tex_a_uv.y) != 0.0)
  29. ? tex_b.Sample(textureSampler, tex_b_uv)
  30. : tex_a.Sample(textureSampler, tex_a_uv);
  31. return outc;
  32. }
  33. technique Slide
  34. {
  35. pass
  36. {
  37. vertex_shader = VSDefault(v_in);
  38. pixel_shader = PSSlide(v_in);
  39. }
  40. }