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- var el,
- hammer,
- counter;
- module('Test recognizer enable', {
- setup: function() {
- el = utils.createHitArea();
- hammer = new Hammer.Manager(el, {recognizers: []});
- counter = 0;
- },
- teardown: function() {
- hammer && hammer.destroy();
- }
- });
- test('should disable a recognizer through the `enable` constructor parameter', function() {
- expect(1);
- hammer.add(new Hammer.Tap({enable: false}));
- hammer.on('tap', function() {
- counter++;
- });
- stop();
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- setTimeout(function() {
- start();
- equal(counter, 0);
- }, 100);
- });
- test('should disable recognizing when the manager is disabled.', function() {
- expect(1);
- hammer.set({ enable: false });
- hammer.add(new Hammer.Tap());
- hammer.on('tap', function() {
- counter++;
- });
- stop();
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- setTimeout(function() {
- start();
- equal(counter, 0);
- }, 100);
- });
- test('should toggle a recognizer using the `set` call to the recognizer enable property', function() {
- expect(2);
- hammer.add(new Hammer.Tap());
- hammer.on('tap', function() {
- counter++;
- });
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- hammer.get('tap').set({ enable: false });
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- });
- test('should accept the `enable` constructor parameter as function', function() {
- expect(2);
- var canRecognizeTap = false;
- var tap = new Hammer.Tap({
- enable: function() {
- return canRecognizeTap;
- }
- });
- hammer.add(tap);
- hammer.on('tap', function() {
- counter++;
- });
- stop();
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- setTimeout(function() {
- start();
- equal(counter, 0);
- canRecognizeTap = true;
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- }, 100);
- });
- test('should accept a function parameter with `set`', function() {
- expect(3);
- hammer.add(new Hammer.Tap());
- hammer.on('tap', function() {
- counter++;
- });
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- var canRecognizeTap = false;
- hammer.get('tap').set({ enable: function() {
- return canRecognizeTap;
- }});
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- canRecognizeTap = true;
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 2);
- });
- test('should pass the recognizer and optional the input parameter to the `enable` callback', function() {
- expect(2);
- var tap;
- // the enable function is called initially to setup the touch-action property
- // at that moment there isnt any input
- var canEnable = function(recognizer, input) {
- equal(recognizer, tap);
- return true;
- };
- tap = new Hammer.Tap({enable: canEnable});
- hammer.add(tap);
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- });
- test('should toggle based on other object method', function() {
- expect(2);
- var view = {
- state: 0,
- canRecognizeTap: function(recognizer, input) {
- return this.state !== 0;
- }
- };
- hammer.add(new Hammer.Tap({enable: function(rec, input) { return view.canRecognizeTap(rec, input); } }));
- hammer.on('tap', function() {
- counter++;
- });
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 0);
- view.state = 1;
- utils.dispatchTouchEvent(el, 'start', 50, 50);
- utils.dispatchTouchEvent(el, 'end', 50, 50);
- equal(counter, 1);
- });
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