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- /**
- * Simple way to create a manager with a default set of recognizers.
- * @param {HTMLElement} element
- * @param {Object} [options]
- * @constructor
- */
- function Hammer(element, options) {
- options = options || {};
- options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
- return new Manager(element, options);
- }
- /**
- * @const {string}
- */
- Hammer.VERSION = '{{PKG_VERSION}}';
- /**
- * default settings
- * @namespace
- */
- Hammer.defaults = {
- /**
- * set if DOM events are being triggered.
- * But this is slower and unused by simple implementations, so disabled by default.
- * @type {Boolean}
- * @default false
- */
- domEvents: false,
- /**
- * The value for the touchAction property/fallback.
- * When set to `compute` it will magically set the correct value based on the added recognizers.
- * @type {String}
- * @default compute
- */
- touchAction: TOUCH_ACTION_COMPUTE,
- /**
- * @type {Boolean}
- * @default true
- */
- enable: true,
- /**
- * EXPERIMENTAL FEATURE -- can be removed/changed
- * Change the parent input target element.
- * If Null, then it is being set the to main element.
- * @type {Null|EventTarget}
- * @default null
- */
- inputTarget: null,
- /**
- * force an input class
- * @type {Null|Function}
- * @default null
- */
- inputClass: null,
- /**
- * Default recognizer setup when calling `Hammer()`
- * When creating a new Manager these will be skipped.
- * @type {Array}
- */
- preset: [
- // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
- [RotateRecognizer, {enable: false}],
- [PinchRecognizer, {enable: false}, ['rotate']],
- [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],
- [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],
- [TapRecognizer],
- [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],
- [PressRecognizer]
- ],
- /**
- * Some CSS properties can be used to improve the working of Hammer.
- * Add them to this method and they will be set when creating a new Manager.
- * @namespace
- */
- cssProps: {
- /**
- * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
- * @type {String}
- * @default 'none'
- */
- userSelect: 'none',
- /**
- * Disable the Windows Phone grippers when pressing an element.
- * @type {String}
- * @default 'none'
- */
- touchSelect: 'none',
- /**
- * Disables the default callout shown when you touch and hold a touch target.
- * On iOS, when you touch and hold a touch target such as a link, Safari displays
- * a callout containing information about the link. This property allows you to disable that callout.
- * @type {String}
- * @default 'none'
- */
- touchCallout: 'none',
- /**
- * Specifies whether zooming is enabled. Used by IE10>
- * @type {String}
- * @default 'none'
- */
- contentZooming: 'none',
- /**
- * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
- * @type {String}
- * @default 'none'
- */
- userDrag: 'none',
- /**
- * Overrides the highlight color shown when the user taps a link or a JavaScript
- * clickable element in iOS. This property obeys the alpha value, if specified.
- * @type {String}
- * @default 'rgba(0,0,0,0)'
- */
- tapHighlightColor: 'rgba(0,0,0,0)'
- }
- };
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