import { IBoundingBox } from './BoundingBox'; import { IDimensions } from './Dimensions'; import { Point } from './Point'; import { IRect } from './Rect'; export declare class Box implements IBoundingBox, IRect { static isRect(rect: any): boolean; static assertIsValidBox(box: any, callee: string, allowNegativeDimensions?: boolean): void; private _x; private _y; private _width; private _height; constructor(_box: IBoundingBox | IRect, allowNegativeDimensions?: boolean); get x(): number; get y(): number; get width(): number; get height(): number; get left(): number; get top(): number; get right(): number; get bottom(): number; get area(): number; get topLeft(): Point; get topRight(): Point; get bottomLeft(): Point; get bottomRight(): Point; round(): Box; floor(): Box; toSquare(): Box; rescale(s: IDimensions | number): Box; pad(padX: number, padY: number): Box; clipAtImageBorders(imgWidth: number, imgHeight: number): Box; shift(sx: number, sy: number): Box; padAtBorders(imageHeight: number, imageWidth: number): { dy: number; edy: number; dx: number; edx: number; y: number; ey: number; x: number; ex: number; w: number; h: number; }; calibrate(region: Box): Box; }