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- <html>
- <head>
- <link rel="stylesheet" href="lib/qunit.css">
- </head>
- <body>
- <div id="qunit"></div>
- <div id="qunit-fixture"></div>
- <script src="../seedrandom.min.js"></script>
- <script src="lib/qunit.js"></script>
- <script>
- QUnit.module("Options API Test");
- QUnit.test("Verify that we can use documented options", function(assert) {
- assert.ok(true, "Seeded random created with new:");
- var original = Math.random;
- assert.ok(true, "Using Math.seedrandom('hello.')");
- var result = Math.seedrandom('hello.');
- var firstprng = Math.random;
- assert.ok(original !== firstprng, "Should change Math.random.");
- assert.equal(result, "hello.", "Should return short seed.");
- var r = Math.random();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- r = Math.random();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.3752569768646784, "Should be 'hello.'#2");
- assert.ok(true, "Using Math.seedrandom()");
- result = Math.seedrandom();
- var secondprng = Math.random;
- assert.ok(original !== secondprng, "Should change Math.random.");
- assert.ok(firstprng !== secondprng, "Should change Math.random.");
- assert.equal(result.length, 256, "Should return short seed.");
- r = Math.random();
- assert.ok(true, "Got " + r);
- assert.ok(r != 0.9282578795792454, "Should not be 'hello.'#1");
- assert.ok(r != 0.7316977468919549, "Should not be 'hello.'#3");
- var autoseed1 = r;
- assert.ok(true, "Using Math.seedrandom('added entropy.', { entropy:true })");
- result = Math.seedrandom('added entropy.', { entropy:true });
- assert.equal(result.length, 256, "Should return short seed.");
- var thirdprng = Math.random;
- assert.ok(thirdprng !== secondprng, "Should change Math.random.");
- r = Math.random();
- assert.ok(true, "Got " + r);
- assert.ok(r != 0.597067214994467, "Should not be 'added entropy.'#1");
- // Reset to original Math.random.
- Math.random = original;
- assert.ok(true, "Using new Math.seedrandom('hello.')");
- var myrng = new Math.seedrandom('hello.');
- assert.ok(original === Math.random, "Should not change Math.random.");
- assert.ok(original !== myrng, "PRNG should not be Math.random.");
- r = myrng();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- // Use "quick" to get only 32 bits of randomness in a float.
- assert.equal(myrng.quick(), 0.3752569768112153, "Should be quick #1.1");
- // Use "int32" to get a 32 bit (signed) integer
- assert.equal(myrng.int32(), 986220731, "Should be int32 #1.2");
- // As if brought in by node.js
- var seedrandom = Math.seedrandom;
- assert.ok(true, "Using seedrandom('hello.')");
- var rng = seedrandom('hello.');
- assert.equal(typeof(rng), 'function', "Should return a function.");
- r = rng();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- assert.ok(original === Math.random, "Should not change Math.random.");
- assert.ok(original !== rng, "PRNG should not be Math.random.");
- // Global PRNG: set Math.random.
- assert.ok(true, "Using seedrandom('hello.', { global: true })");
- result = seedrandom('hello.', { global: true });
- assert.equal(result, 'hello.', "Should return short seed.");
- assert.ok(original != Math.random, "Should change Math.random.");
- r = Math.random();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- // Autoseeded non-global
- Math.random = original;
- assert.ok(true, "Using seedrandom()");
- result = seedrandom();
- assert.equal(typeof(result), 'function', "Should return function.");
- assert.ok(original === Math.random, "Should not change Math.random.");
- r = result();
- assert.ok(true, "Got " + r);
- assert.ok(r != autoseed1, "Should not repeat previous autoseed.");
- assert.ok(r != 0.9282578795792454, "Should not be 'hello.'#1");
- assert.ok(r != 0.7316977468919549, "Should not be 'hello.'#3");
- // Mixing accumulated entropy.
- assert.ok(true, "Using seedrandom('added entropy.', { entropy: true })");
- rng = seedrandom('added entropy.', { entropy: true });
- r = result();
- assert.ok(true, "Got " + r);
- assert.ok(r != autoseed1, "Should not repeat previous autoseed.");
- assert.ok(r != 0.597067214994467, "Should not be 'added entropy.'#1");
- // Legacy calling convention for mixing accumulated entropy.
- assert.ok(true, "Using seedrandom('added entropy.', true)");
- rng = seedrandom('added entropy.', true);
- r = result();
- assert.ok(true, "Got " + r);
- assert.ok(r != autoseed1, "Should not repeat previous autoseed.");
- assert.ok(r != 0.597067214994467, "Should not be 'added entropy.'#1");
- // The pass option
- assert.ok(true, "Using Math.seedrandom(null, { pass: ...");
- var obj = Math.seedrandom(null, { pass: function(prng, seed) {
- return { random: prng, seed: seed };
- }});
- assert.ok(original === Math.random, "Should not change Math.random.");
- assert.ok(original !== obj.random, "Should be different from Math.random.");
- assert.equal(typeof(obj.random), 'function', "Should return a PRNG function.");
- assert.equal(typeof(obj.seed), 'string', "Should return a seed.");
- var as2 = obj.random();
- assert.ok(as2 != 0.9282578795792454, "Should not be 'hello.'#1");
- rng = seedrandom(obj.seed);
- var as3 = rng();
- assert.equal(as2, as3, "Should be reproducible when using the seed.");
- // Exercise pass again, with explicit seed and global
- assert.ok(true, "Using Math.seedrandom('hello.', { pass: ...");
- result = Math.seedrandom('hello.', {
- global: 'abc',
- pass: function(prng, seed, global) {
- assert.equal(typeof(prng), 'function', "Callback arg #1 assert.ok");
- assert.equal(seed, 'hello.', "Callback arg #2 assert.ok");
- assert.equal(global, 'abc', "Callback arg #3 passed through.");
- assert.equal(prng(), 0.9282578795792454, "Should be 'hello.'#1");
- return 'def';
- }});
- assert.equal(result, 'def', "Should return value from callback.");
- assert.ok(original === Math.random, "Should not change Math.random.");
- // Legacy third argument callback argument:
- assert.ok(true, "Using Math.seedrandom('hello.', { global: 50 }, callback)");
- result = Math.seedrandom('hello.', { global: 50 },
- function(prng, seed, global) {
- assert.equal(typeof(prng), 'function', "Callback arg #1 assert.ok");
- assert.equal(seed, 'hello.', "Callback arg #2 assert.ok");
- assert.equal(global, 50, "Callback arg #3 assert.ok");
- assert.equal(prng(), 0.9282578795792454, "Should be 'hello.'#1");
- return 'zzz';
- });
- assert.equal(result, 'zzz', "Should return value from callback.");
- assert.ok(original === Math.random, "Should not change Math.random.");
- // Global: false.
- assert.ok(true, "Using new Math.seedrandom('hello.', {global: false})");
- myrng = new Math.seedrandom('hello.', {global:false});
- assert.equal(typeof(myrng), 'function', "Should return a PRNG funciton.");
- assert.ok(original === Math.random, "Should not change Math.random.");
- assert.ok(original !== myrng, "PRNG should not be Math.random.");
- r = myrng();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- // options = {} when a method of Math.
- assert.ok(true, "Using Math.seedrandom('hello.', {})");
- var result = Math.seedrandom('hello.');
- var xprng = Math.random;
- assert.ok(original !== xprng, "Should change Math.random.");
- assert.equal(result, "hello.", "Should return short seed.");
- var r = Math.random();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- r = Math.random();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.3752569768646784, "Should be 'hello.'#2");
- Math.random = original;
- // options = {} when not a method of Math
- assert.ok(true, "Using seedrandom('hello.', {})");
- rng = seedrandom('hello.', {});
- assert.equal(typeof(rng), 'function', "Should return a function.");
- r = rng();
- assert.ok(true, "Got " + r);
- assert.equal(r, 0.9282578795792454, "Should be 'hello.'#1");
- assert.ok(original === Math.random, "Should not change Math.random.");
- assert.ok(original !== rng, "PRNG should not be Math.random.");
- });
- </script>
- </body>
- </html>
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