{"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"circleOfConfusionPixelShader\";\nconst shader = `uniform sampler2D depthSampler;varying vec2 vUV;\n#ifndef COC_DEPTH_NOT_NORMALIZED\nuniform vec2 cameraMinMaxZ;\n#endif\nuniform float focusDistance;uniform float cocPrecalculation;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float depth=texture2D(depthSampler,vUV).r;\n#define CUSTOM_COC_DEPTH\n#ifdef COC_DEPTH_NOT_NORMALIZED\nfloat pixelDistance=depth*1000.0;\n#else\nfloat pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0; \n#endif\n#define CUSTOM_COC_PIXELDISTANCE\nfloat coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);gl_FragColor=vec4(coc,coc,coc,1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const circleOfConfusionPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","circleOfConfusionPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"circleOfConfusionPixelShader\";\nconst shader = `uniform sampler2D depthSampler;varying vec2 vUV;\n#ifndef COC_DEPTH_NOT_NORMALIZED\nuniform vec2 cameraMinMaxZ;\n#endif\nuniform float focusDistance;uniform float cocPrecalculation;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float depth=texture2D(depthSampler,vUV).r;\n#define CUSTOM_COC_DEPTH\n#ifdef COC_DEPTH_NOT_NORMALIZED\nfloat pixelDistance=depth*1000.0;\n#else\nfloat pixelDistance=(cameraMinMaxZ.x+cameraMinMaxZ.y*depth)*1000.0; \n#endif\n#define CUSTOM_COC_PIXELDISTANCE\nfloat coc=abs(cocPrecalculation*((focusDistance-pixelDistance)/pixelDistance));coc=clamp(coc,0.0,1.0);gl_FragColor=vec4(coc,coc,coc,1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const circleOfConfusionPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,8BAA8B;AAC3C,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,4BAA4B,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}