{"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"iblShadowsCdfxPixelShader\";\nconst shader = `#define PI 3.1415927\nvarying vUV: vec2f;var cdfy: texture_2d;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var cdfyRes=textureDimensions(cdfy,0);var currentPixel=vec2u(fragmentInputs.position.xy);var cdfx: f32=0.0;for (var x: u32=1; x<=currentPixel.x; x++) {cdfx+=textureLoad(cdfy, vec2u(x-1,cdfyRes.y-1),0).x;}\nfragmentOutputs.color= vec4f( vec3f(cdfx),1.0);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const iblShadowsCdfxPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","iblShadowsCdfxPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/iblShadowsCdfx.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"iblShadowsCdfxPixelShader\";\nconst shader = `#define PI 3.1415927\nvarying vUV: vec2f;var cdfy: texture_2d;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var cdfyRes=textureDimensions(cdfy,0);var currentPixel=vec2u(fragmentInputs.position.xy);var cdfx: f32=0.0;for (var x: u32=1; x<=currentPixel.x; x++) {cdfx+=textureLoad(cdfy, vec2u(x-1,cdfyRes.y-1),0).x;}\nfragmentOutputs.color= vec4f( vec3f(cdfx),1.0);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const iblShadowsCdfxPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,2BAA2B;AACxC,MAAMC,MAAM,GAAG;AACf;AACA;AACA,iDAAiD;AACjD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,6BAA6B,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}