{"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/instancesDeclaration.js\";\nimport \"./ShadersInclude/instancesVertex.js\";\nconst name = \"velocityVertexShader\";\nconst shader = `#define CUSTOM_VERTEX_BEGIN\n#define VELOCITY\nattribute vec3 position;\n#include\nuniform mat4 viewProjection;uniform mat4 previousViewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;uniform mat4 previousViewProjectionR;\n#endif\nvarying vec4 clipPos;varying vec4 previousClipPos;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#include\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vec4 previousWorldPos=finalPreviousWorld*vec4(positionUpdated,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos;} else {clipPos=viewProjectionR*worldPos;previousClipPos=previousViewProjectionR*previousWorldPos;gl_Position=clipPos;}\n#elif\nclipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const velocityVertexShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","velocityVertexShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/velocity.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/instancesDeclaration.js\";\nimport \"./ShadersInclude/instancesVertex.js\";\nconst name = \"velocityVertexShader\";\nconst shader = `#define CUSTOM_VERTEX_BEGIN\n#define VELOCITY\nattribute vec3 position;\n#include\nuniform mat4 viewProjection;uniform mat4 previousViewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;uniform mat4 previousViewProjectionR;\n#endif\nvarying vec4 clipPos;varying vec4 previousClipPos;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#include\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vec4 previousWorldPos=finalPreviousWorld*vec4(positionUpdated,1.0);\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos;} else {clipPos=viewProjectionR*worldPos;previousClipPos=previousViewProjectionR*previousWorldPos;gl_Position=clipPos;}\n#elif\nclipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const velocityVertexShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,OAAO,0CAA0C;AACjD,OAAO,qCAAqC;AAC5C,MAAMC,IAAI,GAAG,sBAAsB;AACnC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE;AACF;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,oBAAoB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}