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- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererPixelShader\";\nconst shader = `precision highp float;varying vec2 vDecalTC;uniform sampler2D textureSampler;void main(void) {if (vDecalTC.x<0. || vDecalTC.x>1. || vDecalTC.y<0. || vDecalTC.y>1.) {discard;}\ngl_FragColor=texture2D(textureSampler,vDecalTC);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","meshUVSpaceRendererPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/meshUVSpaceRenderer.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererPixelShader\";\nconst shader = `precision highp float;varying vec2 vDecalTC;uniform sampler2D textureSampler;void main(void) {if (vDecalTC.x<0. || vDecalTC.x>1. || vDecalTC.y<0. || vDecalTC.y>1.) {discard;}\ngl_FragColor=texture2D(textureSampler,vDecalTC);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,gCAAgC;AAC7C,MAAMC,MAAM,GAAG;AACf;AACA,CAAC;AACD;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,8BAA8B,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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