1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration.js\";\nimport \"./ShadersInclude/packingFunctions.js\";\nimport \"./ShadersInclude/clipPlaneFragment.js\";\nconst name = \"depthPixelShader\";\nconst shader = `#ifdef ALPHATEST\nvarying vec2 vUV;uniform sampler2D diffuseSampler;\n#endif\n#include<clipPlaneFragmentDeclaration>\nvarying float vDepthMetric;\n#ifdef PACKED\n#include<packingFunctions>\n#endif\n#ifdef STORE_CAMERASPACE_Z\nvarying vec4 vViewPos;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#ifdef STORE_CAMERASPACE_Z\n#ifdef PACKED\ngl_FragColor=pack(vViewPos.z);\n#else\ngl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);\n#endif\n#else\n#ifdef NONLINEARDEPTH\n#ifdef PACKED\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);\n#endif\n#else\n#ifdef PACKED\ngl_FragColor=pack(vDepthMetric);\n#else\ngl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);\n#endif\n#endif\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const depthPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","depthPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/depth.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration.js\";\nimport \"./ShadersInclude/packingFunctions.js\";\nimport \"./ShadersInclude/clipPlaneFragment.js\";\nconst name = \"depthPixelShader\";\nconst shader = `#ifdef ALPHATEST\nvarying vec2 vUV;uniform sampler2D diffuseSampler;\n#endif\n#include<clipPlaneFragmentDeclaration>\nvarying float vDepthMetric;\n#ifdef PACKED\n#include<packingFunctions>\n#endif\n#ifdef STORE_CAMERASPACE_Z\nvarying vec4 vViewPos;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#ifdef STORE_CAMERASPACE_Z\n#ifdef PACKED\ngl_FragColor=pack(vViewPos.z);\n#else\ngl_FragColor=vec4(vViewPos.z,0.0,0.0,1.0);\n#endif\n#else\n#ifdef NONLINEARDEPTH\n#ifdef PACKED\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0);\n#endif\n#else\n#ifdef PACKED\ngl_FragColor=pack(vDepthMetric);\n#else\ngl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0);\n#endif\n#endif\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const depthPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,OAAO,kDAAkD;AACzD,OAAO,sCAAsC;AAC7C,OAAO,uCAAuC;AAC9C,MAAMC,IAAI,GAAG,kBAAkB;AAC/B,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE;AACF;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,gBAAgB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
|