1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessPixelShader\";\nconst shader = `uniform particleAlpha: f32;varying uv: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var normalxy: vec2f=input.uv*2.0-1.0;var r2: f32=dot(normalxy,normalxy);if (r2>1.0) {discard;}\nvar thickness: f32=sqrt(1.0-r2);fragmentOutputs.color=vec4f(vec3f(uniforms.particleAlpha*thickness),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","fluidRenderingParticleThicknessPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/fluidRenderingParticleThickness.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessPixelShader\";\nconst shader = `uniform particleAlpha: f32;varying uv: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var normalxy: vec2f=input.uv*2.0-1.0;var r2: f32=dot(normalxy,normalxy);if (r2>1.0) {discard;}\nvar thickness: f32=sqrt(1.0-r2);fragmentOutputs.color=vec4f(vec3f(uniforms.particleAlpha*thickness),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,4CAA4C;AACzD,MAAMC,MAAM,GAAG;AACf;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,8CAA8C,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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