28ae73839ea812fdfa8fd633bf546ce57a9626da30c22ea678c0f755c7dff1fc.json 2.3 KB

1
  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/helperFunctions.js\";\nconst name = \"copyTextureToTexturePixelShader\";\nconst shader = `uniform conversion: f32;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;varying vUV: vec2f;\n#include<helperFunctions>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var color: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);\n#ifdef DEPTH_TEXTURE\nfragmentOutputs.fragDepth=color.r;\n#else\nif (uniforms.conversion==1.) {color=toLinearSpaceVec4(color);} else if (uniforms.conversion==2.) {color=toGammaSpace(color);}\nfragmentOutputs.color=color;\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const copyTextureToTexturePixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","copyTextureToTexturePixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/copyTextureToTexture.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/helperFunctions.js\";\nconst name = \"copyTextureToTexturePixelShader\";\nconst shader = `uniform conversion: f32;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;varying vUV: vec2f;\n#include<helperFunctions>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var color: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);\n#ifdef DEPTH_TEXTURE\nfragmentOutputs.fragDepth=color.r;\n#else\nif (uniforms.conversion==1.) {color=toLinearSpaceVec4(color);} else if (uniforms.conversion==2.) {color=toGammaSpace(color);}\nfragmentOutputs.color=color;\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const copyTextureToTexturePixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,OAAO,qCAAqC;AAC5C,MAAMC,IAAI,GAAG,iCAAiC;AAC9C,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,mCAAmC,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}