1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessPixelShader\";\nconst shader = `uniform float particleAlpha;varying vec2 uv;void main(void) {vec3 normal;normal.xy=uv*2.0-1.0;float r2=dot(normal.xy,normal.xy);if (r2>1.0) discard;float thickness=sqrt(1.0-r2);glFragColor=vec4(vec3(particleAlpha*thickness),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","fluidRenderingParticleThicknessPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/fluidRenderingParticleThickness.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessPixelShader\";\nconst shader = `uniform float particleAlpha;varying vec2 uv;void main(void) {vec3 normal;normal.xy=uv*2.0-1.0;float r2=dot(normal.xy,normal.xy);if (r2>1.0) discard;float thickness=sqrt(1.0-r2);glFragColor=vec4(vec3(particleAlpha*thickness),1.0);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,4CAA4C;AACzD,MAAMC,MAAM,GAAG;AACf,CAAC;AACD;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,0CAA0C,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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