66e0d6a664f45e96e472eceedc36d5119d1c44a92295d552afffe9a11ac68bcc.json 16 KB

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  1. {"ast":null,"code":"import { __decorate } from \"../../../../tslib.es6.js\";\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes.js\";\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock.js\";\nimport { GeometryInputBlock } from \"../geometryInputBlock.js\";\nimport { RegisterClass } from \"../../../../Misc/typeStore.js\";\nimport { CreateCylinderVertexData } from \"../../../Builders/cylinderBuilder.js\";\nimport { editableInPropertyPage } from \"../../../../Decorators/nodeDecorator.js\";\n/**\n * Defines a block used to generate cylinder geometry data\n */\nexport class CylinderBlock extends NodeGeometryBlock {\n /**\n * Create a new SphereBlock\n * @param name defines the block name\n */\n constructor(name) {\n super(name);\n /**\n * Gets or sets a boolean indicating that this block can evaluate context\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\n */\n this.evaluateContext = false;\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 25);\n this.registerInput(\"diameter\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\n this.registerInput(\"diameterTop\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\n this.registerInput(\"diameterBottom\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\n this.registerInput(\"tessellation\", NodeGeometryBlockConnectionPointTypes.Int, true, 24);\n this.registerInput(\"arc\", NodeGeometryBlockConnectionPointTypes.Float, true, 1.0);\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\n }\n /**\n * Gets the current class name\n * @returns the class name\n */\n getClassName() {\n return \"CylinderBlock\";\n }\n /**\n * Gets the height input component\n */\n get height() {\n return this._inputs[0];\n }\n /**\n * Gets the diameter input component\n */\n get diameter() {\n return this._inputs[1];\n }\n /**\n * Gets the diameterTop input component\n */\n get diameterTop() {\n return this._inputs[2];\n }\n /**\n * Gets the diameterBottom input component\n */\n get diameterBottom() {\n return this._inputs[3];\n }\n /**\n * Gets the subdivisions input component\n */\n get subdivisions() {\n return this._inputs[4];\n }\n /**\n * Gets the tessellation input component\n */\n get tessellation() {\n return this._inputs[5];\n }\n /**\n * Gets the arc input component\n */\n get arc() {\n return this._inputs[6];\n }\n /**\n * Gets the geometry output component\n */\n get geometry() {\n return this._outputs[0];\n }\n autoConfigure() {\n if (!this.diameter.isConnected) {\n const diameterInput = new GeometryInputBlock(\"Diameter\");\n diameterInput.value = 1;\n diameterInput.output.connectTo(this.diameter);\n }\n if (!this.height.isConnected) {\n const heightInput = new GeometryInputBlock(\"Height\");\n heightInput.value = 1;\n heightInput.output.connectTo(this.height);\n }\n }\n _buildBlock(state) {\n const options = {};\n const func = state => {\n options.height = this.height.getConnectedValue(state);\n options.diameter = this.diameter.getConnectedValue(state);\n options.diameterTop = this.diameterTop.getConnectedValue(state);\n options.diameterBottom = this.diameterBottom.getConnectedValue(state);\n if (options.diameterTop === -1) {\n options.diameterTop = options.diameter;\n }\n if (options.diameterBottom === -1) {\n options.diameterBottom = options.diameter;\n }\n options.tessellation = this.tessellation.getConnectedValue(state);\n options.subdivisions = this.subdivisions.getConnectedValue(state);\n options.arc = this.arc.getConnectedValue(state);\n // Append vertex data from the plane builder\n return CreateCylinderVertexData(options);\n };\n if (this.evaluateContext) {\n this.geometry._storedFunction = func;\n } else {\n const value = func(state);\n this.geometry._storedFunction = () => {\n this.geometry._executionCount = 1;\n return value.clone();\n };\n }\n }\n _dumpPropertiesCode() {\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\n return codeString;\n }\n /**\n * Serializes this block in a JSON representation\n * @returns the serialized block object\n */\n serialize() {\n const serializationObject = super.serialize();\n serializationObject.evaluateContext = this.evaluateContext;\n return serializationObject;\n }\n _deserialize(serializationObject) {\n super._deserialize(serializationObject);\n this.evaluateContext = serializationObject.evaluateContext;\n }\n}\n__decorate([editableInPropertyPage(\"Evaluate context\", 0 /* PropertyTypeForEdition.Boolean */, \"ADVANCED\", {\n embedded: true,\n notifiers: {\n rebuild: true\n }\n})], CylinderBlock.prototype, \"evaluateContext\", void 0);\nRegisterClass(\"BABYLON.CylinderBlock\", CylinderBlock);","map":{"version":3,"names":["__decorate","NodeGeometryBlockConnectionPointTypes","NodeGeometryBlock","GeometryInputBlock","RegisterClass","CreateCylinderVertexData","editableInPropertyPage","CylinderBlock","constructor","name","evaluateContext","registerInput","Float","Int","registerOutput","Geometry","getClassName","height","_inputs","diameter","diameterTop","diameterBottom","subdivisions","tessellation","arc","geometry","_outputs","autoConfigure","isConnected","diameterInput","value","output","connectTo","heightInput","_buildBlock","state","options","func","getConnectedValue","_storedFunction","_executionCount","clone","_dumpPropertiesCode","codeString","_codeVariableName","serialize","serializationObject","_deserialize","embedded","notifiers","rebuild","prototype"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Meshes/Node/Blocks/Sources/cylinderBlock.js"],"sourcesContent":["import { __decorate } from \"../../../../tslib.es6.js\";\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes.js\";\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock.js\";\nimport { GeometryInputBlock } from \"../geometryInputBlock.js\";\nimport { RegisterClass } from \"../../../../Misc/typeStore.js\";\nimport { CreateCylinderVertexData } from \"../../../Builders/cylinderBuilder.js\";\nimport { editableInPropertyPage } from \"../../../../Decorators/nodeDecorator.js\";\n/**\n * Defines a block used to generate cylinder geometry data\n */\nexport class CylinderBlock extends NodeGeometryBlock {\n /**\n * Create a new SphereBlock\n * @param name defines the block name\n */\n constructor(name) {\n super(name);\n /**\n * Gets or sets a boolean indicating that this block can evaluate context\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\n */\n this.evaluateContext = false;\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 25);\n this.registerInput(\"diameter\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\n this.registerInput(\"diameterTop\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\n this.registerInput(\"diameterBottom\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\n this.registerInput(\"tessellation\", NodeGeometryBlockConnectionPointTypes.Int, true, 24);\n this.registerInput(\"arc\", NodeGeometryBlockConnectionPointTypes.Float, true, 1.0);\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\n }\n /**\n * Gets the current class name\n * @returns the class name\n */\n getClassName() {\n return \"CylinderBlock\";\n }\n /**\n * Gets the height input component\n */\n get height() {\n return this._inputs[0];\n }\n /**\n * Gets the diameter input component\n */\n get diameter() {\n return this._inputs[1];\n }\n /**\n * Gets the diameterTop input component\n */\n get diameterTop() {\n return this._inputs[2];\n }\n /**\n * Gets the diameterBottom input component\n */\n get diameterBottom() {\n return this._inputs[3];\n }\n /**\n * Gets the subdivisions input component\n */\n get subdivisions() {\n return this._inputs[4];\n }\n /**\n * Gets the tessellation input component\n */\n get tessellation() {\n return this._inputs[5];\n }\n /**\n * Gets the arc input component\n */\n get arc() {\n return this._inputs[6];\n }\n /**\n * Gets the geometry output component\n */\n get geometry() {\n return this._outputs[0];\n }\n autoConfigure() {\n if (!this.diameter.isConnected) {\n const diameterInput = new GeometryInputBlock(\"Diameter\");\n diameterInput.value = 1;\n diameterInput.output.connectTo(this.diameter);\n }\n if (!this.height.isConnected) {\n const heightInput = new GeometryInputBlock(\"Height\");\n heightInput.value = 1;\n heightInput.output.connectTo(this.height);\n }\n }\n _buildBlock(state) {\n const options = {};\n const func = (state) => {\n options.height = this.height.getConnectedValue(state);\n options.diameter = this.diameter.getConnectedValue(state);\n options.diameterTop = this.diameterTop.getConnectedValue(state);\n options.diameterBottom = this.diameterBottom.getConnectedValue(state);\n if (options.diameterTop === -1) {\n options.diameterTop = options.diameter;\n }\n if (options.diameterBottom === -1) {\n options.diameterBottom = options.diameter;\n }\n options.tessellation = this.tessellation.getConnectedValue(state);\n options.subdivisions = this.subdivisions.getConnectedValue(state);\n options.arc = this.arc.getConnectedValue(state);\n // Append vertex data from the plane builder\n return CreateCylinderVertexData(options);\n };\n if (this.evaluateContext) {\n this.geometry._storedFunction = func;\n }\n else {\n const value = func(state);\n this.geometry._storedFunction = () => {\n this.geometry._executionCount = 1;\n return value.clone();\n };\n }\n }\n _dumpPropertiesCode() {\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\n return codeString;\n }\n /**\n * Serializes this block in a JSON representation\n * @returns the serialized block object\n */\n serialize() {\n const serializationObject = super.serialize();\n serializationObject.evaluateContext = this.evaluateContext;\n return serializationObject;\n }\n _deserialize(serializationObject) {\n super._deserialize(serializationObject);\n this.evaluateContext = serializationObject.evaluateContext;\n }\n}\n__decorate([\n editableInPropertyPage(\"Evaluate context\", 0 /* PropertyTypeForEdition.Boolean */, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\n], CylinderBlock.prototype, \"evaluateContext\", void 0);\nRegisterClass(\"BABYLON.CylinderBlock\", 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