1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;const vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{vec4 tex=texture2D(textureSampler,vUV);vec3 c=tex.rgb;float luma=dot(c.rgb,RGBLuminanceCoefficients);gl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); }`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const highlightsPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","highlightsPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/highlights.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;const vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{vec4 tex=texture2D(textureSampler,vUV);vec3 c=tex.rgb;float luma=dot(c.rgb,RGBLuminanceCoefficients);gl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); }`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const highlightsPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,uBAAuB;AACpC,MAAMC,MAAM,GAAG;AACf;AACA;AACA,8JAA8J;AAC9J;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,qBAAqB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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